Internals: Renaming. Renamed ImGuiPopupRef to ImGuiPopupData for consistency and added constructor.

This commit is contained in:
omar
2019-04-28 17:05:23 +02:00
parent 3d363c91fd
commit 4e81b2d093
3 changed files with 17 additions and 14 deletions

View File

@ -1068,6 +1068,7 @@ static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb
static ImVec2 NavCalcPreferredRefPos();
static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
static int FindWindowFocusIndex(ImGuiWindow* window);
// Misc
static void UpdateMouseInputs();
@ -3602,7 +3603,7 @@ void ImGui::NewFrame()
// Closing the focused window restore focus to the first active root window in descending z-order
if (g.NavWindow && !g.NavWindow->WasActive)
FocusPreviousWindowIgnoringOne(NULL);
FocusTopMostWindowIgnoringOne(NULL);
// No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
@ -5002,7 +5003,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0);
if (flags & ImGuiWindowFlags_Popup)
{
ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed
window_just_activated_by_user |= (window != popup_ref.Window);
}
@ -5035,7 +5036,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
CheckStacksSize(window, true);
if (flags & ImGuiWindowFlags_Popup)
{
ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
popup_ref.Window = window;
g.BeginPopupStack.push_back(popup_ref);
window->PopupId = popup_ref.PopupId;
@ -5724,7 +5725,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
BringWindowToDisplayFront(window);
}
void ImGui::FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window)
void ImGui::FocusTopMostWindowIgnoringOne(ImGuiWindow* ignore_window)
{
ImGuiContext& g = *GImGui;
for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--)
@ -6944,7 +6945,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
ImGuiContext& g = *GImGui;
ImGuiWindow* parent_window = g.CurrentWindow;
int current_stack_size = g.BeginPopupStack.Size;
ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
popup_ref.PopupId = id;
popup_ref.Window = NULL;
popup_ref.ParentWindow = parent_window;
@ -7008,7 +7009,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
// Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow)
for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++)
{
ImGuiPopupRef& popup = g.OpenPopupStack[popup_count_to_keep];
ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep];
if (!popup.Window)
continue;
IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
@ -8129,7 +8130,7 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
return 0.0f;
}
static int FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N)
{
ImGuiContext& g = *GImGui;
for (int i = g.WindowsFocusOrder.Size-1; i >= 0; i--)
@ -8154,7 +8155,7 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal)
return;
const int i_current = FindWindowFocusIndex(g.NavWindowingTarget);
const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget);
ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir);
if (!window_target)
window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir);