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Internals: Extracted StartMouseMovingWindow so we can add code to turn an arbitrary widget into a window mover (will be useful to make the Collapse button a window mover past a mouse drag threshold) + added a couple of _None flags.
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dc021f1c23
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33
imgui.cpp
33
imgui.cpp
@ -3590,7 +3590,21 @@ static void ImGui::NavUpdate()
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#endif
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}
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void ImGui::UpdateMovingWindow()
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void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
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{
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// Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows.
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ImGuiContext& g = *GImGui;
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FocusWindow(window);
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SetActiveID(window->MoveId, window);
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g.NavDisableHighlight = true;
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g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos;
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if (!(window->Flags & ImGuiWindowFlags_NoMove) && !(window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
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g.MovingWindow = window;
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}
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// Handle mouse moving window
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// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing()
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void ImGui::UpdateMouseMovingWindow()
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{
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ImGuiContext& g = *GImGui;
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if (g.MovingWindow != NULL)
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@ -3858,7 +3872,7 @@ void ImGui::NewFrame()
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g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame))) : FLT_MAX;
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// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering)
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UpdateMovingWindow();
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UpdateMouseMovingWindow();
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UpdateHoveredWindowAndCaptureFlags();
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// Background darkening/whitening
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@ -4391,20 +4405,9 @@ void ImGui::EndFrame()
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if (g.IO.MouseClicked[0])
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{
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if (g.HoveredRootWindow != NULL)
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{
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// Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
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FocusWindow(g.HoveredWindow);
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SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
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g.NavDisableHighlight = true;
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g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
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g.MovingWindow = g.HoveredWindow;
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}
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StartMouseMovingWindow(g.HoveredWindow);
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else if (g.NavWindow != NULL && GetFrontMostPopupModal() == NULL)
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{
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// Clicking on void disable focus
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FocusWindow(NULL);
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}
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FocusWindow(NULL); // Clicking on void disable focus
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}
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// With right mouse button we close popups without changing focus
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@ -210,6 +210,7 @@ static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs)
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_None = 0,
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ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
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ImGuiButtonFlags_PressedOnClickRelease = 1 << 1, // return true on click + release on same item [DEFAULT if no PressedOn* flag is set]
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ImGuiButtonFlags_PressedOnClick = 1 << 2, // return true on click (default requires click+release)
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@ -228,12 +229,14 @@ enum ImGuiButtonFlags_
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enum ImGuiSliderFlags_
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{
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ImGuiSliderFlags_None = 0,
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ImGuiSliderFlags_Vertical = 1 << 0
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};
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enum ImGuiColumnsFlags_
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{
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// Default: 0
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ImGuiColumnsFlags_None = 0,
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ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
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ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers
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ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns
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@ -253,6 +256,7 @@ enum ImGuiSelectableFlagsPrivate_
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enum ImGuiSeparatorFlags_
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{
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ImGuiSeparatorFlags_None = 0,
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ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
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ImGuiSeparatorFlags_Vertical = 1 << 1
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};
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@ -260,6 +264,7 @@ enum ImGuiSeparatorFlags_
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// Storage for LastItem data
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enum ImGuiItemStatusFlags_
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{
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ImGuiItemStatusFlags_None = 0,
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ImGuiItemStatusFlags_HoveredRect = 1 << 0,
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ImGuiItemStatusFlags_HasDisplayRect = 1 << 1
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};
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@ -1080,7 +1085,8 @@ namespace ImGui
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IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
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IMGUI_API void UpdateHoveredWindowAndCaptureFlags();
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IMGUI_API void UpdateMovingWindow();
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IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window);
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IMGUI_API void UpdateMouseMovingWindow();
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
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