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Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries by a few pixels (this is used to facilitate resizing from borders when available for a given window). One of the noticeable minor side effect was that navigating menus would have had a tendency to disable highlight from parent menu items earlier than necessary while approaching the child menu.
+ Changelog fixed unfinished sentence and tweaks,
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@ -46,31 +46,36 @@ Other Changes:
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- InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336)
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- InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336)
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- InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted
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- InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted
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if the back-end provided both Key and Character input. (#2467, #1336)
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if the back-end provided both Key and Character input. (#2467, #1336)
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- Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
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- Layout: Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
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Note that SetNextItemWidth() currently only affect the same subset of items as PushItemWidth(),
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Note that SetNextItemWidth() currently only affect the same subset of items as PushItemWidth(),
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generally referred to as the large framed+labeled items.
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generally referred to as the large framed+labeled items. Because the new SetNextItemWidth()
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Because the new SetNextItemWidth() function is explicit
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function is explicit we may later extend its effect to more items.
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- Layout: Fixed PushItemWidth(-width) for right-side alignment laying out some items (button, listbox, etc.)
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with negative sizes if the 'width' argument was smaller than the available width at the time of item
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submission.
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- Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries
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by a few pixels (this is used to facilitate resizing from borders when available for a given window).
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One of the noticeable minor side effect was that navigating menus would have had a tendency to disable
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highlight from parent menu items earlier than necessary while approaching the child menu.
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- Window: Close button is horizontally aligned with style.FramePadding.x.
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- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
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- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
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- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
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- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
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- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
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- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
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- PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485)
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- PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485)
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- Window: Window close button is horizontally aligned with style.FramePadding.x.
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- Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
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- Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
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- Combo, Slider, Scrollbar: Improve rendering in situation when there's only a few pixels available (<3 pixels).
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- Combo, Slider, Scrollbar: Improve rendering in situation when there's only a few pixels available (<3 pixels).
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- Misc: Fixed PushItemWidth(-width) (for right-side alignment) laying out certain items (button, listbox, etc.)
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with negative sizes if the 'width' argument was smaller than the available width at the time of item submission,
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- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
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- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
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to using the ImGui::MemAlloc()/MemFree() calls directly.
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to using the ImGui::MemAlloc()/MemFree() calls directly.
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- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
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- Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
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- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
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- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
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GL function loaders early, and help users understand what they are missing. (#2421)
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GL function loaders early, and help users understand what they are missing. (#2421)
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- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble]
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- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble, @redblobgames]
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- Examples: SDL: Added support for SDL_GameController gamepads (enable with ImGuiConfigFlags_NavEnableGamepad). (#2509) [@DJLink]
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- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
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- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
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- Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097)
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- Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097)
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- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
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- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
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- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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- Examples: Vulkan: Added ImGui_ImplVulkan_SetMinImageCount() to change min image count at runtime. (#2071) [@nathanvoglsam]
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- Examples: Vulkan: Added ImGui_ImplVulkan_SetMinImageCount() to change min image count at runtime. (#2071) [@nathanvoglsam]
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- Examples: SDL: Added support for SDL_GameController gamepads (enable with ImGuiConfigFlags_NavEnableGamepad). (#2509) [@DJLink]
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- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
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- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
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- Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
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- Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
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- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
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- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
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@ -4067,7 +4067,7 @@ static void FindHoveredWindow()
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// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
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// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
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ImRect bb(window->OuterRectClipped);
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ImRect bb(window->OuterRectClipped);
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if ((window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_NoResize))
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if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize))
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bb.Expand(padding_regular);
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bb.Expand(padding_regular);
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else
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else
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bb.Expand(padding_for_resize_from_edges);
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bb.Expand(padding_for_resize_from_edges);
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