diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index f982ff08..97871ceb 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -46,31 +46,36 @@ Other Changes: - InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336) - InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted if the back-end provided both Key and Character input. (#2467, #1336) -- Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items. +- Layout: Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items. Note that SetNextItemWidth() currently only affect the same subset of items as PushItemWidth(), - generally referred to as the large framed+labeled items. - Because the new SetNextItemWidth() function is explicit + generally referred to as the large framed+labeled items. Because the new SetNextItemWidth() + function is explicit we may later extend its effect to more items. +- Layout: Fixed PushItemWidth(-width) for right-side alignment laying out some items (button, listbox, etc.) + with negative sizes if the 'width' argument was smaller than the available width at the time of item + submission. +- Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries + by a few pixels (this is used to facilitate resizing from borders when available for a given window). + One of the noticeable minor side effect was that navigating menus would have had a tendency to disable + highlight from parent menu items earlier than necessary while approaching the child menu. +- Window: Close button is horizontally aligned with style.FramePadding.x. - GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419) - GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero. - Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood] - PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485) -- Window: Window close button is horizontally aligned with style.FramePadding.x. - Columns: Fixed boundary of clipping being off by 1 pixel within the left column. - Combo, Slider, Scrollbar: Improve rendering in situation when there's only a few pixels available (<3 pixels). -- Misc: Fixed PushItemWidth(-width) (for right-side alignment) laying out certain items (button, listbox, etc.) - with negative sizes if the 'width' argument was smaller than the available width at the time of item submission, - Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert to using the ImGui::MemAlloc()/MemFree() calls directly. - Metrics: Added "Show windows rectangles" tool to visualize the different rectangles. - Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421) -- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble] +- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble, @redblobgames] +- Examples: SDL: Added support for SDL_GameController gamepads (enable with ImGuiConfigFlags_NavEnableGamepad). (#2509) [@DJLink] - Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop. - Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097) - Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). - Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like. - Examples: Vulkan: Added ImGui_ImplVulkan_SetMinImageCount() to change min image count at runtime. (#2071) [@nathanvoglsam] -- Examples: SDL: Added support for SDL_GameController gamepads (enable with ImGuiConfigFlags_NavEnableGamepad). (#2509) [@DJLink] - Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454) - Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496) - Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott] diff --git a/imgui.cpp b/imgui.cpp index 888d3f49..c253a1c6 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4067,7 +4067,7 @@ static void FindHoveredWindow() // Using the clipped AABB, a child window will typically be clipped by its parent (not always) ImRect bb(window->OuterRectClipped); - if ((window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_NoResize)) + if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize)) bb.Expand(padding_regular); else bb.Expand(padding_for_resize_from_edges);