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Tables: sharing splitter and sort buffers between tables, reducing memory footprints. (#3740)
+ GC pass on that data.
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@ -2154,9 +2154,7 @@ struct ImGuiTable
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ImGuiWindow* OuterWindow; // Parent window for the table
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ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
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ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
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ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (should move to ImGuiTableTempDataB)
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ImGuiTableColumnSortSpecs SortSpecsSingle;
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ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
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ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImGuiTableColumnIdx SortSpecsCount;
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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@ -2203,13 +2201,19 @@ struct ImGuiTable
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IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
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};
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared.
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// Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// FIXME-TABLE: more transient data could be stored here: DrawSplitter (!), SortSpecs? incoming RowData?
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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// FIXME-TABLE: more transient data could be stored here: DrawSplitter, incoming RowData?
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struct ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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float LastTimeActive; // Last timestamp this structure was used
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ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
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ImDrawListSplitter DrawSplitter;
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ImGuiTableColumnSortSpecs SortSpecsSingle;
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ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
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ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
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ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
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@ -2485,6 +2489,7 @@ namespace ImGui
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IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
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IMGUI_API void TableRemove(ImGuiTable* table);
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IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table);
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IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table);
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IMGUI_API void TableGcCompactSettings();
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// Tables: Settings
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