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https://github.com/Drezil/imgui.git
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Added IsMouseDragging(), GetMouseDragDelta() given button and lock threshold. added io.MouseDragThreshold setting. (#167)
Removed GetItemActiveDragDelta()
This commit is contained in:
parent
c070314621
commit
4cd438f663
44
imgui.cpp
44
imgui.cpp
@ -577,6 +577,7 @@ ImGuiIO::ImGuiIO()
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MousePosPrev = ImVec2(-1,-1);
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MouseDoubleClickTime = 0.30f;
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MouseDoubleClickMaxDist = 6.0f;
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MouseDragThreshold = 6.0f;
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UserData = NULL;
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// User functions
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@ -1840,6 +1841,11 @@ void ImGui::NewFrame()
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g.IO.MouseClickedTime[i] = g.Time;
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}
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g.IO.MouseClickedPos[i] = g.IO.MousePos;
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g.IO.MouseDragMaxDistanceSqr[i] = 0.0f;
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}
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else if (g.IO.MouseDown[i])
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{
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g.IO.MouseDragMaxDistanceSqr[i] = ImMax(g.IO.MouseDragMaxDistanceSqr[i], ImLengthSqr(g.IO.MousePos - g.IO.MouseClickedPos[i]));
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}
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}
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for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++)
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@ -2539,16 +2545,29 @@ bool ImGui::IsMouseDoubleClicked(int button)
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return g.IO.MouseDoubleClicked[button];
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}
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bool ImGui::IsMouseDragging(int button, float lock_threshold)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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if (lock_threshold < 0.0f)
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lock_threshold = g.IO.MouseDragThreshold;
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return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold;
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}
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ImVec2 ImGui::GetMousePos()
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{
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return GImGui->IO.MousePos;
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}
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ImVec2 ImGui::GetMouseDragDelta()
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ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
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{
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ImGuiState& g = *GImGui;
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if (g.IO.MouseDown[0])
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return g.IO.MousePos - g.IO.MouseClickedPos[0]; // Assume we can only get active with left-mouse button (at the moment).
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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if (lock_threshold < 0.0f)
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lock_threshold = g.IO.MouseDragThreshold;
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if (g.IO.MouseDown[button])
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if (g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold)
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return g.IO.MousePos - g.IO.MouseClickedPos[button]; // Assume we can only get active with left-mouse button (at the moment).
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return ImVec2(0.0f, 0.0f);
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}
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@ -2581,17 +2600,6 @@ bool ImGui::IsAnyItemActive()
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return g.ActiveId != 0;
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}
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ImVec2 ImGui::GetItemActiveDragDelta()
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{
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if (ImGui::IsItemActive())
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{
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ImGuiState& g = *GImGui;
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if (g.IO.MouseDown[0])
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return g.IO.MousePos - g.IO.MouseClickedPos[0]; // Assume we can only get active with left-mouse button (at the moment).
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}
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return ImVec2(0.0f, 0.0f);
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}
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ImVec2 ImGui::GetItemRectMin()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -9417,11 +9425,13 @@ void ImGui::ShowTestWindow(bool* opened)
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if (ImGui::TreeNode("Dragging"))
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{
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// You can use ImGui::GetItemActiveDragDelta() to query for the dragged amount on any widget.
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static ImVec2 value(0.0f, 0.0f);
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static ImVec2 value_raw(0.0f, 0.0f);
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static ImVec2 value_with_lock_threshold(0.0f, 0.0f);
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ImGui::Button("Drag Me");
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if (ImGui::IsItemActive())
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{
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value = ImGui::GetItemActiveDragDelta();
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value_raw = ImGui::GetMouseDragDelta(0, 0.0f);
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value_with_lock_threshold = ImGui::GetMouseDragDelta(0);
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//ImGui::SetTooltip("Delta: %.1f, %.1f", value.x, value.y);
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// Draw a line between the button and the mouse cursor
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@ -9430,7 +9440,7 @@ void ImGui::ShowTestWindow(bool* opened)
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draw_list->AddLine(ImGui::CalcItemRectClosestPoint(ImGui::GetIO().MousePos, true, -2.0f), ImGui::GetIO().MousePos, ImColor(ImGui::GetStyle().Colors[ImGuiCol_Button]), 2.0f);
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draw_list->PopClipRect();
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}
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ImGui::SameLine(); ImGui::Text("Value: %.1f, %.1f", value.x, value.y);
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ImGui::SameLine(); ImGui::Text("Raw (%.1f, %.1f), WithLockThresold (%.1f, %.1f)", value_raw.x, value_raw.y, value_with_lock_threshold.x, value_with_lock_threshold.y);
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ImGui::TreePop();
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}
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}
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6
imgui.h
6
imgui.h
@ -355,7 +355,6 @@ namespace ImGui
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IMGUI_API bool IsItemHoveredRectOnly(); // was the last item hovered by mouse? even if another item is active while we are hovering this.
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IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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IMGUI_API bool IsAnyItemActive(); //
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IMGUI_API ImVec2 GetItemActiveDragDelta(); // mouse delta from the time the item first got active
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IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item
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IMGUI_API ImVec2 GetItemRectMax(); // "
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IMGUI_API ImVec2 GetItemRectSize(); // "
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@ -369,9 +368,10 @@ namespace ImGui
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IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
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IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window
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IMGUI_API bool IsMouseHoveringRect(const ImVec2& rect_min, const ImVec2& rect_max);// is mouse hovering given bounding rect
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IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold.
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IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
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IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
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IMGUI_API ImVec2 GetMouseDragDelta(); // dragging amount - also see: GetItemActiveDragDelta().
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IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold.
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IMGUI_API float GetTime();
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IMGUI_API int GetFrameCount();
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IMGUI_API const char* GetStyleColName(ImGuiCol idx);
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@ -581,6 +581,7 @@ struct ImGuiIO
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const char* LogFilename; // = "imgui_log.txt" // Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
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float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
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float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
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float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging
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int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
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void* UserData; // = NULL // Store your own data for retrieval by callbacks.
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@ -650,6 +651,7 @@ struct ImGuiIO
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bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
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bool MouseDownOwned[5]; // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
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float MouseDownTime[5]; // Time the mouse button has been down
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float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the click point
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float KeysDownTime[512]; // Time the keyboard key has been down
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IMGUI_API ImGuiIO();
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