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AA branch: more optimisations.
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2
imgui.h
2
imgui.h
@ -1024,7 +1024,7 @@ struct ImDrawList
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ImVector<ImTextureID> texture_id_stack; // [Internal]
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ImVector<ImVec2> path; // [Internal]
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ImDrawVert* vtx_write; // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
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ImDrawIdx vtx_current_idx; // [Internal] == vtx_buffer.size()
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unsigned int vtx_current_idx; // [Internal] == vtx_buffer.size()
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ImDrawIdx* idx_write; // [Internal] point within idx_buffer after each add command (to avoid using the ImVector<> operators too much)
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ImDrawList() { Clear(); }
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