mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-21 19:37:01 +00:00
OpenGL/DirectX examples: support for international text input in UTF-8 + implement ImeSetInputScreenPosFn on Windows.
This commit is contained in:
parent
b86505bf2f
commit
4b94454fb4
@ -46,7 +46,7 @@
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>d3d9.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;gdi32.lib;user32.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>d3d9.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;gdi32.lib;imm32.lib;user32.lib</AdditionalDependencies>
|
||||
<SubSystem>
|
||||
</SubSystem>
|
||||
</Link>
|
||||
@ -64,7 +64,7 @@
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>d3d9.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;gdi32.lib;user32.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>d3d9.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;gdi32.lib;imm32.lib;user32.lib</AdditionalDependencies>
|
||||
<SubSystem>
|
||||
</SubSystem>
|
||||
</Link>
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include <windows.h>
|
||||
#include <imm.h>
|
||||
#include <mmsystem.h>
|
||||
#include <d3dx9.h>
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
@ -163,8 +164,8 @@ LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
return true;
|
||||
case WM_CHAR:
|
||||
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
|
||||
if (wParam > 1 && wParam < 256)
|
||||
io.AddInputCharacter((char)wParam);
|
||||
if (wParam > 0 && wParam < 0x10000)
|
||||
io.AddInputCharacter((unsigned short)wParam);
|
||||
return true;
|
||||
case WM_DESTROY:
|
||||
{
|
||||
@ -176,6 +177,19 @@ LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
// Notify OS Input Method Editor of text input position (e.g. when using Japanese/Chinese inputs, otherwise this isn't needed)
|
||||
static void ImImpl_ImeSetInputScreenPosFn(int x, int y)
|
||||
{
|
||||
if (HIMC himc = ImmGetContext(hWnd))
|
||||
{
|
||||
COMPOSITIONFORM cf;
|
||||
cf.ptCurrentPos.x = x;
|
||||
cf.ptCurrentPos.y = y;
|
||||
cf.dwStyle = CFS_FORCE_POSITION;
|
||||
ImmSetCompositionWindow(himc, &cf);
|
||||
}
|
||||
}
|
||||
|
||||
void InitImGui()
|
||||
{
|
||||
RECT rect;
|
||||
@ -204,6 +218,7 @@ void InitImGui()
|
||||
io.KeyMap[ImGuiKey_Z] = 'Z';
|
||||
|
||||
io.RenderDrawListsFn = ImImpl_RenderDrawLists;
|
||||
io.ImeSetInputScreenPosFn = ImImpl_ImeSetInputScreenPosFn;
|
||||
|
||||
// Create the vertex buffer
|
||||
if (g_pd3dDevice->CreateVertexBuffer(10000 * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL) < 0)
|
||||
|
@ -1,11 +1,20 @@
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||
#include <Windows.h>
|
||||
#include <Imm.h>
|
||||
#endif
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h" // for .png loading
|
||||
#include "../../imgui.h"
|
||||
|
||||
// glew & glfw
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#define GLFW_EXPOSE_NATIVE_WGL
|
||||
#include <GLFW/glfw3native.h>
|
||||
#endif
|
||||
|
||||
static GLFWwindow* window;
|
||||
@ -70,32 +79,32 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
|
||||
// NB: ImGui already provide OS clipboard support for Windows so this isn't needed if you are using Windows only.
|
||||
static const char* ImImpl_GetClipboardTextFn()
|
||||
{
|
||||
return glfwGetClipboardString(window);
|
||||
}
|
||||
|
||||
static void ImImpl_SetClipboardTextFn(const char* text, const char* text_end)
|
||||
static void ImImpl_SetClipboardTextFn(const char* text)
|
||||
{
|
||||
if (!text_end)
|
||||
text_end = text + strlen(text);
|
||||
|
||||
if (*text_end == 0)
|
||||
{
|
||||
// Already got a zero-terminator at 'text_end', we don't need to add one
|
||||
glfwSetClipboardString(window, text);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add a zero-terminator because glfw function doesn't take a size
|
||||
char* buf = (char*)malloc(text_end - text + 1);
|
||||
memcpy(buf, text, text_end-text);
|
||||
buf[text_end-text] = '\0';
|
||||
glfwSetClipboardString(window, buf);
|
||||
free(buf);
|
||||
}
|
||||
glfwSetClipboardString(window, text);
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
// Notify OS Input Method Editor of text input position (e.g. when using Japanese/Chinese inputs, otherwise this isn't needed)
|
||||
static void ImImpl_ImeSetInputScreenPosFn(int x, int y)
|
||||
{
|
||||
HWND hwnd = glfwGetWin32Window(window);
|
||||
if (HIMC himc = ImmGetContext(hwnd))
|
||||
{
|
||||
COMPOSITIONFORM cf;
|
||||
cf.ptCurrentPos.x = x;
|
||||
cf.ptCurrentPos.y = y;
|
||||
cf.dwStyle = CFS_FORCE_POSITION;
|
||||
ImmSetCompositionWindow(himc, &cf);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// GLFW callbacks to get events
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
@ -122,8 +131,8 @@ static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int act
|
||||
|
||||
static void glfw_char_callback(GLFWwindow* window, unsigned int c)
|
||||
{
|
||||
if (c > 0 && c <= 255)
|
||||
ImGui::GetIO().AddInputCharacter((char)c);
|
||||
if (c > 0 && c < 0x10000)
|
||||
ImGui::GetIO().AddInputCharacter((unsigned short)c);
|
||||
}
|
||||
|
||||
// OpenGL code based on http://open.gl tutorials
|
||||
@ -178,6 +187,9 @@ void InitImGui()
|
||||
io.RenderDrawListsFn = ImImpl_RenderDrawLists;
|
||||
io.SetClipboardTextFn = ImImpl_SetClipboardTextFn;
|
||||
io.GetClipboardTextFn = ImImpl_GetClipboardTextFn;
|
||||
#ifdef _MSC_VER
|
||||
io.ImeSetInputScreenPosFn = ImImpl_ImeSetInputScreenPosFn;
|
||||
#endif
|
||||
|
||||
// Load font texture
|
||||
glGenTextures(1, &fontTex);
|
||||
|
@ -46,7 +46,7 @@
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\glfw\lib-msvc100;$(SolutionDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>opengl32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>NotSet</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
@ -63,7 +63,7 @@
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\glfw\lib-msvc100;$(SolutionDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>opengl32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>NotSet</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
Loading…
Reference in New Issue
Block a user