InputTextMultiline: Fixed Tab character input not repeating

(1.89.4 regression)
This commit is contained in:
ocornut 2023-12-14 16:31:08 +01:00
parent f6836ff37f
commit 4afffa36e9
2 changed files with 2 additions and 1 deletions

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@ -64,6 +64,7 @@ Other changes:
- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect - Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect
(namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
all columns. (#7049, #4281, #3272) all columns. (#7049, #4281, #3272)
- InputTextMultiline: Fixed Tab character input not repeating (1.89.4 regression).
- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components - DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
width computation to better distribute the error. (#7120, #7121) [@Nahor] width computation to better distribute the error. (#7120, #7121) [@Nahor]
- Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical - Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical

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@ -4403,7 +4403,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// We expect backends to emit a Tab key but some also emit a Tab character which we ignore (#2467, #1336) // We expect backends to emit a Tab key but some also emit a Tab character which we ignore (#2467, #1336)
// (For Tab and Enter: Win32/SFML/Allegro are sending both keys and chars, GLFW and SDL are only sending keys. For Space they all send all threes) // (For Tab and Enter: Win32/SFML/Allegro are sending both keys and chars, GLFW and SDL are only sending keys. For Space they all send all threes)
if ((flags & ImGuiInputTextFlags_AllowTabInput) && Shortcut(ImGuiKey_Tab, id) && !is_readonly) if ((flags & ImGuiInputTextFlags_AllowTabInput) && Shortcut(ImGuiKey_Tab, id, ImGuiInputFlags_Repeat) && !is_readonly)
{ {
unsigned int c = '\t'; // Insert TAB unsigned int c = '\t'; // Insert TAB
if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))