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IO: added io.WantCaptureMouseAllowPopupClose (#4480) + comments
This commit is contained in:
56
imgui.cpp
56
imgui.cpp
@ -3872,6 +3872,7 @@ void ImGui::UpdateTabFocus()
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void ImGui::UpdateHoveredWindowAndCaptureFlags()
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{
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ImGuiContext& g = *GImGui;
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ImGuiIO& io = g.IO;
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g.WindowsHoverPadding = ImMax(g.Style.TouchExtraPadding, ImVec2(WINDOWS_HOVER_PADDING, WINDOWS_HOVER_PADDING));
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// Find the window hovered by mouse:
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@ -3887,48 +3888,61 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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clear_hovered_windows = true;
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// Disabled mouse?
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if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse)
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouse)
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clear_hovered_windows = true;
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// We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward.
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int mouse_earliest_button_down = -1;
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// We track click ownership. When clicked outside of a window the click is owned by the application and
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// won't report hovering nor request capture even while dragging over our windows afterward.
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const bool has_open_popup = (g.OpenPopupStack.Size > 0);
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const bool has_open_modal = (modal_window != NULL);
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int mouse_earliest_down = -1;
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bool mouse_any_down = false;
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for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
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for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
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{
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if (g.IO.MouseClicked[i])
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g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (g.OpenPopupStack.Size > 0);
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mouse_any_down |= g.IO.MouseDown[i];
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if (g.IO.MouseDown[i])
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if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down])
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mouse_earliest_button_down = i;
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if (io.MouseClicked[i])
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{
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io.MouseDownOwned[i] = (g.HoveredWindow != NULL) || has_open_popup;
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io.MouseDownOwnedUnlessPopupClose[i] = (g.HoveredWindow != NULL) || has_open_modal;
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}
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mouse_any_down |= io.MouseDown[i];
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if (io.MouseDown[i])
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if (mouse_earliest_down == -1 || io.MouseClickedTime[i] < io.MouseClickedTime[mouse_earliest_down])
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mouse_earliest_down = i;
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}
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const bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
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const bool mouse_avail = (mouse_earliest_down == -1) || io.MouseDownOwned[mouse_earliest_down];
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const bool mouse_avail_unless_popup_close = (mouse_earliest_down == -1) || io.MouseDownOwnedUnlessPopupClose[mouse_earliest_down];
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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// FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
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const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0;
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if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload)
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if (!mouse_avail && !mouse_dragging_extern_payload)
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clear_hovered_windows = true;
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if (clear_hovered_windows)
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g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL;
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// Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to Dear ImGui + app)
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// Update io.WantCaptureMouse for the user application (true = dispatch mouse info to Dear ImGui only, false = dispatch mouse to Dear ImGui + underlying app)
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// Update io.WantCaptureMouseAllowPopupClose (experimental) to give a chance for app to react to popup closure with a drag
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if (g.WantCaptureMouseNextFrame != -1)
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g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0);
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{
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io.WantCaptureMouse = io.WantCaptureMouseUnlessPopupClose = (g.WantCaptureMouseNextFrame != 0);
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}
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else
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g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.OpenPopupStack.Size > 0);
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{
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io.WantCaptureMouse = (mouse_avail && (g.HoveredWindow != NULL || mouse_any_down)) || has_open_popup;
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io.WantCaptureMouseUnlessPopupClose = (mouse_avail_unless_popup_close && (g.HoveredWindow != NULL || mouse_any_down)) || has_open_modal;
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}
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// Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to imgui, false = dispatch keyboard info to Dear ImGui + app)
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// Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to Dear ImGui only, false = dispatch keyboard info to Dear ImGui + underlying app)
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if (g.WantCaptureKeyboardNextFrame != -1)
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g.IO.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0);
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io.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0);
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else
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g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL);
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if (g.IO.NavActive && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard))
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g.IO.WantCaptureKeyboard = true;
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io.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL);
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if (io.NavActive && (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard))
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io.WantCaptureKeyboard = true;
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// Update io.WantTextInput flag, this is to allow systems without a keyboard (e.g. mobile, hand-held) to show a software keyboard if possible
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g.IO.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false;
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io.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false;
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}
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ImGuiKeyModFlags ImGui::GetMergedKeyModFlags()
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