Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)

This commit is contained in:
ocornut
2022-01-28 15:53:09 +01:00
parent 9def2b04d7
commit 49e38a5b32
4 changed files with 11 additions and 14 deletions

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@ -384,7 +384,6 @@ CODE
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2022/01/26 (1.87) - inputs: moved ImGuiKeyModsFlags definition from imgui.h to imgui_internal.h. Was never advertised and used in a place marked "private" in comments. Will still be used internally.
- 2022/01/20 (1.87) - inputs: reworded gamepad IO.
- Backend writing to io.NavInputs[] -> backend should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values.
- 2022/01/19 (1.87) - sliders, drags: removed support for legacy arithmetic operators (+,+-,*,/) when inputing text. This doesn't break any api/code but a feature that used to be accessible by end-users (which seemingly no one used).