diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index f3a5b1c6..e2fa1ccf 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -79,8 +79,6 @@ Breaking Changes: io.AddKeyEvent(), io.AddKeyAnalogEvent(). - Added io.AddKeyAnalogEvent() function, obsoleting writing directly to io.NavInputs[] arrays. - Renamed ImGuiKey_KeyPadEnter to ImGuiKey_KeypadEnter to align with new symbols. Kept redirection enum. (#2625) -- Moved ImGuiKeyModsFlags definition from imgui.h to imgui_internal.h. Was never advertised and used in a place - marked "private" in comments. Will still be used internally. - Removed support for legacy arithmetic operators (+,+-,*,/) when inputing text into a slider/drag. (#4917, #3184) This doesn't break any api/code but a feature that was accessible by end-users (which seemingly no one used). (Instead you may implement custom expression evaluators to provide a better version of this). diff --git a/imgui.cpp b/imgui.cpp index e64d973b..0a8a03c1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -384,7 +384,6 @@ CODE When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. You can read releases logs https://github.com/ocornut/imgui/releases for more details. - - 2022/01/26 (1.87) - inputs: moved ImGuiKeyModsFlags definition from imgui.h to imgui_internal.h. Was never advertised and used in a place marked "private" in comments. Will still be used internally. - 2022/01/20 (1.87) - inputs: reworded gamepad IO. - Backend writing to io.NavInputs[] -> backend should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values. - 2022/01/19 (1.87) - sliders, drags: removed support for legacy arithmetic operators (+,+-,*,/) when inputing text. This doesn't break any api/code but a feature that used to be accessible by end-users (which seemingly no one used). diff --git a/imgui.h b/imgui.h index 8732db4e..a4381113 100644 --- a/imgui.h +++ b/imgui.h @@ -65,7 +65,7 @@ Index of this file: // Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) #define IMGUI_VERSION "1.87 WIP" -#define IMGUI_VERSION_NUM 18614 +#define IMGUI_VERSION_NUM 18615 #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_HAS_TABLE @@ -1454,6 +1454,16 @@ enum ImGuiKey_ #endif }; +// Helper "flags" version of key-mods to store and compare multiple key-mods easily. Sometimes used for storage (e.g. io.KeyMods) but otherwise not much used in public API. +enum ImGuiKeyModFlags_ +{ + ImGuiKeyModFlags_None = 0, + ImGuiKeyModFlags_Ctrl = 1 << 0, + ImGuiKeyModFlags_Shift = 1 << 1, + ImGuiKeyModFlags_Alt = 1 << 2, + ImGuiKeyModFlags_Super = 1 << 3 // Cmd/Super/Windows key +}; + // Gamepad/Keyboard navigation // Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.AddKeyEvent() calls. // Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Backend: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). diff --git a/imgui_internal.h b/imgui_internal.h index 442ab57b..33dfc423 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1164,16 +1164,6 @@ enum ImGuiKeyPrivate_ ImGuiKey_Gamepad_END = ImGuiKey_GamepadRStickRight + 1 }; -// Helper to store all mods easily. Stored in e.g. io.KeyMods. -enum ImGuiKeyModFlags_ -{ - ImGuiKeyModFlags_None = 0, - ImGuiKeyModFlags_Ctrl = 1 << 0, - ImGuiKeyModFlags_Shift = 1 << 1, - ImGuiKeyModFlags_Alt = 1 << 2, - ImGuiKeyModFlags_Super = 1 << 3 // Cmd/Super/Windows key -}; - enum ImGuiInputEventType { ImGuiInputEventType_None = 0,