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Internals: Begin: Moved DrawList setup code below, the viewport system will need to push the outer clipping rectangle as late as possible.
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6c583315e6
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22
imgui.cpp
22
imgui.cpp
@ -4485,16 +4485,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
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window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
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// Setup draw list and outer clipping rectangle
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window->DrawList->Clear();
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window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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ImRect fullscreen_rect(GetVisibleRect());
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
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PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
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else
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PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
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if (window_just_activated_by_user)
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{
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// Popup first latch mouse position, will position itself when it appears next frame
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@ -4669,6 +4659,18 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (!(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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want_focus = true;
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// DRAWING
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// Setup draw list and outer clipping rectangle
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window->DrawList->Clear();
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window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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ImRect fullscreen_rect(GetVisibleRect());
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
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PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
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else
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PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
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// Draw modal window background (darkens what is behind them)
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if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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