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Tab Bar: Allow calling SetTabItemClosed() after a tab has been submitted (will process next frame).
+ larger combo height on TabBarTabListPopupButton()
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@ -55,6 +55,7 @@ Other Changes:
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limits when close-enough by (WindowPadding - ItemPadding), which was a tweak with too many
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side-effects. The behavior is still present in SetScrollHere functions as they are more explicitly
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aiming at making widgets visible. May later be moved to a flag.
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- Tab Bar: Allow calling SetTabItemClosed() after a tab has been submitted (will process next frame).
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- InvisibleButton: Made public a small selection of ImGuiButtonFlags (previously in imgui_internal.h)
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and allowed to pass them to InvisibleButton(): ImGuiButtonFlags_MouseButtonLeft/Right/Middle.
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This is a small but rather important change because lots of multi-button behaviors could previously
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@ -161,6 +161,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- dock: merge docking branch (#2109)
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- dock: dock out from a collapsing header? would work nicely but need emitting window to keep submitting the code.
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- tabs: while dragging/reordering a tab, close button decoration shouldn't appear on other tabs
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- tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing.
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- tabs: persistent order/focus in BeginTabBar() api (#261, #351)
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- tabs: TabItem could honor SetNextItemWidth()?
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@ -1696,19 +1696,20 @@ enum ImGuiTabItemFlagsPrivate_
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ImGuiTabItemFlags_NoCloseButton = 1 << 20 // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout)
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};
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// Storage for one active tab item (sizeof() 26~32 bytes)
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// Storage for one active tab item (sizeof() 28~32 bytes)
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struct ImGuiTabItem
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{
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ImGuiID ID;
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ImGuiTabItemFlags Flags;
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int LastFrameVisible;
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int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
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int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
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float Offset; // Position relative to beginning of tab
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float Width; // Width currently displayed
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float ContentWidth; // Width of actual contents, stored during BeginTabItem() call
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ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
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bool WantClose; // Marked as closed by SetTabItemClosed()
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; }
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; WantClose = false; }
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};
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// Storage for a tab bar (sizeof() 92~96 bytes)
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@ -1743,7 +1744,7 @@ struct ImGuiTabBar
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int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); }
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const char* GetTabName(const ImGuiTabItem* tab) const
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{
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IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size);
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IM_ASSERT(tab->NameOffset != -1 && (int)tab->NameOffset < TabsNames.Buf.Size);
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return TabsNames.Buf.Data + tab->NameOffset;
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}
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};
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@ -6709,15 +6709,17 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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ImGuiContext& g = *GImGui;
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tab_bar->WantLayout = false;
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// Garbage collect
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// Garbage collect by compacting list
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int tab_dst_n = 0;
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for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n];
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if (tab->LastFrameVisible < tab_bar->PrevFrameVisible)
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if (tab->LastFrameVisible < tab_bar->PrevFrameVisible || tab->WantClose)
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{
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if (tab->ID == tab_bar->SelectedTabId)
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tab_bar->SelectedTabId = 0;
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// Remove tab
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if (tab_bar->VisibleTabId == tab->ID) { tab_bar->VisibleTabId = 0; }
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if (tab_bar->SelectedTabId == tab->ID) { tab_bar->SelectedTabId = 0; }
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if (tab_bar->NextSelectedTabId == tab->ID) { tab_bar->NextSelectedTabId = 0; }
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continue;
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}
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if (tab_dst_n != tab_src_n)
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@ -7039,7 +7041,7 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
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arrow_col.w *= 0.5f;
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PushStyleColor(ImGuiCol_Text, arrow_col);
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PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
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bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview);
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bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview | ImGuiComboFlags_HeightLargest);
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PopStyleColor(2);
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ImGuiTabItem* tab_to_select = NULL;
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@ -7167,7 +7169,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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tab->Flags = flags;
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// Append name with zero-terminator
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tab->NameOffset = tab_bar->TabsNames.size();
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tab->NameOffset = (ImS16)tab_bar->TabsNames.size();
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tab_bar->TabsNames.append(label, label + strlen(label) + 1);
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// If we are not reorderable, always reset offset based on submission order.
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@ -7316,9 +7318,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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}
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// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed.
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// To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem().
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// To use it to need to call the function SetTabItemClosed() between BeginTabBar() and EndTabBar().
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// Tabs closed by the close button will automatically be flagged to avoid this issue.
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// FIXME: We should aim to support calling SetTabItemClosed() after the tab submission (for next frame)
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void ImGui::SetTabItemClosed(const char* label)
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{
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ImGuiContext& g = *GImGui;
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@ -7326,9 +7327,9 @@ void ImGui::SetTabItemClosed(const char* label)
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if (is_within_manual_tab_bar)
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{
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ImGuiTabBar* tab_bar = g.CurrentTabBar;
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IM_ASSERT(tab_bar->WantLayout); // Needs to be called AFTER BeginTabBar() and BEFORE the first call to BeginTabItem()
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ImGuiID tab_id = TabBarCalcTabID(tab_bar, label);
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TabBarRemoveTab(tab_bar, tab_id);
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if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id))
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tab->WantClose = true; // Will be processed by next call to TabBarLayout()
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}
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}
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