Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)

Regression from 0dec430
This commit is contained in:
ocornut 2023-09-27 16:34:31 +02:00
parent 9ece0bdc02
commit 456aa3bc0a
2 changed files with 3 additions and 1 deletions

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@ -96,6 +96,8 @@ Other changes:
- BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call - BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call
to SameLine() followed by manual cursor manipulation. to SameLine() followed by manual cursor manipulation.
- BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false. - BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false.
- Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the
parent-menu would erroneously close the child-menu. (Regression from 1.88). (#6869)
- MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously - MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously
register contents size in a way that would affect the scrolling layer. register contents size in a way that would affect the scrolling layer.
Was most often noticable when using an horizontal scrollbar. (#6789) Was most often noticable when using an horizontal scrollbar. (#6789)

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@ -7497,7 +7497,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
// The 'HovereWindow == window' check creates an inconsistency (e.g. moving away from menu slowly tends to hit same window, whereas moving away fast does not) // The 'HovereWindow == window' check creates an inconsistency (e.g. moving away from menu slowly tends to hit same window, whereas moving away fast does not)
// But we also need to not close the top-menu menu when moving over void. Perhaps we should extend the triangle check to a larger polygon. // But we also need to not close the top-menu menu when moving over void. Perhaps we should extend the triangle check to a larger polygon.
// (Remember to test this on BeginPopup("A")->BeginMenu("B") sequence which behaves slightly differently as B isn't a Child of A and hovering isn't shared.) // (Remember to test this on BeginPopup("A")->BeginMenu("B") sequence which behaves slightly differently as B isn't a Child of A and hovering isn't shared.)
if (menu_is_open && !hovered && g.HoveredWindow == window && !moving_toward_child_menu && !g.NavDisableMouseHover) if (menu_is_open && !hovered && g.HoveredWindow == window && !moving_toward_child_menu && !g.NavDisableMouseHover && g.ActiveId == 0)
want_close = true; want_close = true;
// Open // Open