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Docking: Creating tab bar and adding window into tab bar immediately (not sure why I didn't do that before). Probably broke something subtle, will find out. *Edit* Initially broke restoring selected tab.
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parent
291bfe6841
commit
455dc6e229
40
imgui.cpp
40
imgui.cpp
@ -9523,6 +9523,7 @@ void ImGui::EndDragDropTarget()
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// Docking: Settings
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//-----------------------------------------------------------------------------
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// TODO:
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// Bug: Fix when SelectedTab doesn't exist.
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// A~ document root node resizing behavior incorrect
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// A~ document root node retrieval of ID ?
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// A~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete)
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@ -10228,8 +10229,12 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window)
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if (node->Windows.Size == 2 && !node->IsExplicitRoot)
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node->InitFromFirstWindow = true;
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if (node->TabBar)
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node->TabBar->NextSelectedTabId = window->ID;
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if (node->TabBar == NULL)
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{
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node->TabBar = IM_NEW(ImGuiTabBar)();
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node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabID;
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}
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TabBarAddTab(node->TabBar, window);
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DockNodeUpdateVisibleFlag(node);
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@ -10252,18 +10257,29 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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UpdateWindowParentAndRootLinks(window, window->Flags & ~ImGuiWindowFlags_ChildWindow, NULL); // Update immediately
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MarkIniSettingsDirty();
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// Remove window
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bool erased = false;
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for (int n = 0; n < node->Windows.Size; n++)
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if (node->Windows[n] == window)
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{
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node->Windows.erase(node->Windows.Data + n);
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if (node->TabBar)
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TabBarRemoveTab(node->TabBar, window->ID);
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erased = true;
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break;
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}
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IM_ASSERT(erased);
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// Remove tab and possibly tab bar
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if (node->TabBar)
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{
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TabBarRemoveTab(node->TabBar, window->ID);
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const int tab_count_threshold_for_tab_bar = node->IsDocumentRoot ? 1 : 2;
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if (node->Windows.Size < tab_count_threshold_for_tab_bar)
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{
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IM_DELETE(node->TabBar);
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node->TabBar = NULL;
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}
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}
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if (node->Windows.Size == 0 && !node->IsDocumentRoot && window->DockId != node->ID)
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{
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// Automatic dock node delete themselves if they are not holding at least one tab
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@ -10271,9 +10287,6 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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return;
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}
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if (node->TabBar)
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TabBarRemoveTab(node->TabBar, window->ID);
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if (node->Windows.Size == 1 && !node->IsDocumentRoot && node->HostWindow)
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{
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ImGuiWindow* remaining_window = node->Windows[0];
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@ -10287,13 +10300,6 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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remaining_window->Collapsed = node->HostWindow->Collapsed;
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}
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int tab_count_threshold_for_tab_bar = node->IsDocumentRoot ? 1 : 2;
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if (node->Windows.Size < tab_count_threshold_for_tab_bar && node->TabBar)
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{
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IM_DELETE(node->TabBar);
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node->TabBar = NULL;
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}
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// Update visibility immediately is required so the DockNodeUpdateRemoveInactiveChilds() processing can reflect changes up the tree
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DockNodeUpdateVisibleFlag(node);
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}
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@ -10542,6 +10548,8 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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}
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// Update active node (the one whose title bar is highlight) within a node tree
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if (node->IsSplitNode())
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IM_ASSERT(node->TabBar == NULL);
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if (!node->IsSplitNode())
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node->LastFocusedNodeID = node->ID; // This also ensure on our creation frame we will receive the title screen highlight
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else if (g.NavWindow && g.NavWindow->RootWindowDockStop->DockNode && g.NavWindow->RootWindowDockStop->ParentWindow == host_window)
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@ -10624,7 +10632,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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PushID(node->ID);
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ImGuiTabBar* tab_bar = node->TabBar;
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bool tab_bar_is_new = (tab_bar == NULL);
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bool tab_bar_is_recreated = (tab_bar == NULL); // Tab bar are automatically destroyed when a node gets hidden
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if (tab_bar == NULL)
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tab_bar = node->TabBar = IM_NEW(ImGuiTabBar)();
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@ -10692,7 +10700,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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ImQsort(tab_bar->Tabs.Data + tabs_count_old, tab_bar->Tabs.Size - tabs_count_old, sizeof(ImGuiTabItem), TabItemComparerByDockOrder);
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// Selected newly added tabs, or persistent tab ID if the tab bar was just recreated
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if (tab_bar_is_new && TabBarFindTabByID(tab_bar, node->SelectedTabID) != NULL)
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if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabID) != NULL)
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tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabID;
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else if (tab_bar->Tabs.Size > tabs_count_old)
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tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->ID;
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@ -6110,10 +6110,11 @@ void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id)
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tab_bar->Tabs.erase(tab);
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if (tab_bar->VisibleTabId == tab_id) { tab_bar->VisibleTabId = 0; }
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if (tab_bar->WantFocusTabId == tab_id) { tab_bar->WantFocusTabId = 0; }
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if (tab_bar->SelectedTabId == tab_id) { tab_bar->SelectedTabId = 0; }
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if (tab_bar->SelectedTabId == tab_id) { tab_bar->SelectedTabId = 0; }
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if (tab_bar->NextSelectedTabId == tab_id) { tab_bar->NextSelectedTabId = 0; }
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}
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// Called on manual closure attempt
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void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
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{
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if ((tab_bar->VisibleTabId == tab->ID) && !(tab->Flags & ImGuiTabItemFlags_UnsavedDocument))
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