AA branch: more comments on breaking changes (#133)

This commit is contained in:
ocornut 2015-07-07 20:30:46 -06:00
parent d03b046ef4
commit 439040bb25

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@ -149,8 +149,11 @@
argument 'cmd_lists_count' -> 'draw_data->CmdListsCount'
ImDrawList 'commands' -> 'CmdBuffer'
ImDrawList 'vtx_buffer' -> 'VtxBuffer'
ImDrawList -> 'IdxBuffer' (new)
ImDrawList n/a -> 'IdxBuffer' (new)
ImDrawCmd 'vtx_count' -> 'ElemCount'
ImDrawCmd 'clip_rect' -> 'ClipRect'
ImDrawCmd 'user_callback' -> 'UserCallback'
ImDrawCmd 'texture_id' -> 'TextureId'
- each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer.
- if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index your buffer. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
- refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade!