Backends: GLFW: Fixed miss untranslation of keypad keys. (#4921, #452)

This commit is contained in:
ocornut 2022-02-01 15:27:10 +01:00
parent 6f73dbea80
commit 43177324c0

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@ -282,6 +282,8 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
// See https://github.com/glfw/glfw/issues/1502 for details. // See https://github.com/glfw/glfw/issues/1502 for details.
// Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process). // Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process).
// This won't cover edge cases but this is at least going to cover common cases. // This won't cover edge cases but this is at least going to cover common cases.
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
return key;
const char* key_name = glfwGetKeyName(key, scancode); const char* key_name = glfwGetKeyName(key, scancode);
if (key_name && key_name[0] != 0 && key_name[1] == 0) if (key_name && key_name[0] != 0 && key_name[1] == 0)
{ {