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Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.
# Conflicts: # backends/imgui_impl_opengl3.cpp # docs/CHANGELOG.txt
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@ -108,7 +108,11 @@
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// GL includes
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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#include <GLES2/gl2.h>
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
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#include <OpenGLES/ES2/gl.h> // Use GL ES 2
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#else
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#include <GLES2/gl2.h> // Use GL ES 2
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#endif
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#if defined(__EMSCRIPTEN__)
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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