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	Fixed warnings + readme
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		| @@ -122,12 +122,12 @@ List of high-level Frameworks Bindings in this repository: (combine Platform + R | ||||
|     imgui_impl_allegro5.cpp | ||||
|     imgui_impl_marmalade.cpp | ||||
|  | ||||
| Third-party framework, graphics API and languages bindings: | ||||
| Third-party framework, graphics API and languages bindings are listed at: | ||||
|  | ||||
|     https://github.com/ocornut/imgui/wiki/Links | ||||
|  | ||||
|     Languages: C, C#, ChaiScript, D, Go, Haxe, Java, Lua, Odin, Pascal, PureBasic, Python, Rust, Swift... | ||||
|     Frameworks: Cinder, Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre,  | ||||
|     Frameworks: Cinder, Cocoa (OSX), Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre,  | ||||
|     OpenSceneGraph, openFrameworks, LOVE, NanoRT, Nim Game Lib, Qt3d, SFML, Unreal Engine 4... | ||||
|     Miscellaneous: Software Renderer, RemoteImgui, etc. | ||||
|  | ||||
|   | ||||
| @@ -2254,6 +2254,7 @@ void ImGui::MarkItemValueChanged(ImGuiID id) | ||||
| { | ||||
|     // This marking is solely to be able to provide info for IsItemDeactivatedAfterChange(). | ||||
|     // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data. | ||||
|     (void)id; // Avoid unused variable warnings when asserts are compiled out. | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     IM_ASSERT(g.ActiveId == id || g.ActiveId == 0); | ||||
|     g.ActiveIdValueChanged = true; | ||||
|   | ||||
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