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Pass render target format in ImGui_ImplDX12_Init() instead of hard-coded.
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@ -32,6 +32,7 @@ static ID3D10Blob* g_pVertexShaderBlob = NULL;
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static ID3D10Blob* g_pPixelShaderBlob = NULL;
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static ID3D12RootSignature* g_pRootSignature = NULL;
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static ID3D12PipelineState* g_pPipelineState = NULL;
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static DXGI_FORMAT g_RTVFormat = DXGI_FORMAT_UNKNOWN;
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static ID3D12Resource* g_pFontTextureResource = NULL;
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static D3D12_CPU_DESCRIPTOR_HANDLE g_hFontSrvCpuDescHandle = {};
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static D3D12_GPU_DESCRIPTOR_HANDLE g_hFontSrvGpuDescHandle = {};
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@ -489,7 +490,7 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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psoDesc.pRootSignature = g_pRootSignature;
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psoDesc.SampleMask = UINT_MAX;
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psoDesc.NumRenderTargets = 1;
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psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
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psoDesc.RTVFormats[0] = g_RTVFormat;
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psoDesc.SampleDesc.Count = 1;
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psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
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@ -630,11 +631,13 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
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bool ImGui_ImplDX12_Init(void* hwnd, int num_frames_in_flight,
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ID3D12Device* device,
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DXGI_FORMAT rtv_format,
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D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle,
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D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle)
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{
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g_hWnd = (HWND)hwnd;
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g_pd3dDevice = device;
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g_RTVFormat = rtv_format;
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g_hFontSrvCpuDescHandle = font_srv_cpu_desc_handle;
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g_hFontSrvGpuDescHandle = font_srv_gpu_desc_handle;
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g_pFrameResources = new FrameResources [num_frames_in_flight];
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@ -6,6 +6,7 @@
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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enum DXGI_FORMAT;
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struct ID3D12Device;
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struct ID3D12GraphicsCommandList;
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struct D3D12_CPU_DESCRIPTOR_HANDLE;
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@ -22,6 +23,7 @@ struct D3D12_GPU_DESCRIPTOR_HANDLE;
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// descriptor to use for the internal font texture.
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IMGUI_API bool ImGui_ImplDX12_Init(void* hwnd, int numFramesInFlight,
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ID3D12Device* device,
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DXGI_FORMAT rtv_format,
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D3D12_CPU_DESCRIPTOR_HANDLE fontSrvCpuDescHandle,
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D3D12_GPU_DESCRIPTOR_HANDLE fontSrvGpuDescHandle);
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IMGUI_API void ImGui_ImplDX12_Shutdown();
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@ -301,6 +301,7 @@ int main(int, char**)
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// Setup ImGui binding
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ImGui_ImplDX12_Init(hwnd, NUM_FRAMES_IN_FLIGHT, g_pd3dDevice,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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g_pd3dSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
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g_pd3dSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
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