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ColorEdit: Fixed not being able to pass the ImGuiColorEditFlags_NoAlpha or ImGuiColorEditFlags_HDR flags to SetColorEditOptions(). Demo tweak.
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@ -76,12 +76,13 @@ Other Changes:
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- DragFloat: Improved computation when using the power curve. Improved lost of input precision with very small steps. Added an assert than power-curve requires a min/max range. (~#642)
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- DragFloat: The 'power' parameter is only honored if the min/max parameter are also setup.
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- DragInt, SliderInt: Fixed handling of large integers (we previously passed data around internally as float, which reduced the range of valid integers).
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- ColorEdit: Fixed not being able to pass the ImGuiColorEditFlags_NoAlpha or ImGuiColorEditFlags_HDR flags to SetColorEditOptions().
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- Nav: Fixed hovering a Selectable() with the mouse so that it update the navigation cursor (as it happened in the pre-1.60 navigation branch). (#787)
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- Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439)
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- Fonts: When building font atlas, glyphs that are missing in the fonts are not using the glyph slot to render a dummy/default glyph. Saves space and allow merging fonts with
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overlapping font ranges such as FontAwesome5 which split out the Brands separately from the Solid fonts. (#1703, #1671)
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- Misc: Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
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- Misc: Added IMGUI_DISABLE_MATH_FUNCTIONS in imconfig.h to make it slightly easier to redefine wrappers to std maths functions such as fabsf(), fmodf(), cosf(), etc.
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- Misc: Added IMGUI_DISABLE_MATH_FUNCTIONS in imconfig.h to make it easier to redefine wrappers for std/crt math functions.
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- Misc: Fix to allow compiling in unity builds where stb_rectpack/stb_truetype may be already included in the same compilation unit.
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- Demo: Simple Overlay: Added a context menu item to enable freely moving the window.
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- Demo: Added demo for DragScalar(), InputScalar(), SliderScalar(). (#643)
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10
imgui.cpp
10
imgui.cpp
@ -11891,15 +11891,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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const float w_items_all = CalcItemWidth() - w_extra;
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const char* label_display_end = FindRenderedTextEnd(label);
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const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
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const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
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const int components = alpha ? 4 : 3;
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const ImGuiColorEditFlags flags_untouched = flags;
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BeginGroup();
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PushID(label);
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// If we're not showing any slider there's no point in doing any HSV conversions
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const ImGuiColorEditFlags flags_untouched = flags;
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if (flags & ImGuiColorEditFlags_NoInputs)
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flags = (flags & (~ImGuiColorEditFlags__InputsMask)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
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@ -11916,6 +11912,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
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flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
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const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
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const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
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const int components = alpha ? 4 : 3;
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// Convert to the formats we need
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float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
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if (flags & ImGuiColorEditFlags_HSV)
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@ -983,13 +983,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (inputs_mode == 4) flags |= ImGuiColorEditFlags_HEX;
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ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL);
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ImGui::Text("Programmatically set defaults/options:");
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ImGui::Text("Programmatically set defaults:");
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ImGui::SameLine(); ShowHelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
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if (ImGui::Button("Uint8 + HSV"))
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ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_HSV);
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ImGui::SameLine();
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if (ImGui::Button("Float + HDR"))
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ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_RGB);
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if (ImGui::Button("Default: Uint8 + HSV + Hue Bar"))
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ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_PickerHueBar);
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if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
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ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);
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ImGui::TreePop();
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}
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