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Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)
Amend fe0a24f
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@ -42,6 +42,8 @@ Other changes:
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- Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value.
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- Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value.
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This seems to happens on some Windows setup when peripherals disconnect, and is likely
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This seems to happens on some Windows setup when peripherals disconnect, and is likely
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to also happen on browser+Emscripten. Matches similar 1.89.4 fix in SDL backend. (#6491)
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to also happen on browser+Emscripten. Matches similar 1.89.4 fix in SDL backend. (#6491)
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- Examples: Win32+OpenGL3: Changed DefWindowProc() to DefWindowProcW() to match other examples
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and support the example app being compiled without UNICODE. (#6516, #5725, #5961, #5975)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -230,5 +230,5 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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::PostQuitMessage(0);
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::PostQuitMessage(0);
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return 0;
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return 0;
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}
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}
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return ::DefWindowProc(hWnd, msg, wParam, lParam);
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return ::DefWindowProcW(hWnd, msg, wParam, lParam);
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}
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}
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