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Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
Amend 22a7d24
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@ -20,7 +20,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-12-18: Emscripten: Change the size of the GLFW window according to the size of the canvas
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// 2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
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// 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
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// 2023-06-12: Accept glfwGetTime() not returning a monotonically increasing value. This seems to happens on some Windows setup when peripherals disconnect, and is likely to also happen on browser + Emscripten. (#6491)
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@ -814,40 +814,33 @@ void ImGui_ImplGlfw_NewFrame()
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#ifdef __EMSCRIPTEN__
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static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data)
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{
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data *) user_data;
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
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double canvas_width, canvas_height;
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emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
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glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
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return true;
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}
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static EM_BOOL ImGui_ImplGlfw_OnFullscreenChange(int event_type, const EmscriptenFullscreenChangeEvent* event, void* user_data)
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static EM_BOOL ImGui_ImplEmscripten_FullscreenChangeCallback(int event_type, const EmscriptenFullscreenChangeEvent* event, void* user_data)
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{
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data *) user_data;
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
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double canvas_width, canvas_height;
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emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
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glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
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return true;
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}
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/**
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* @param canvas_selector A CSS selector, the event listener is applied to the first element that matches the query.
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*/
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void ImGui_ImplGlfw_SetEmscriptenCanvasSelector(const char *canvas_selector)
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// 'canvas_selector' is a CSS selector. The event listener is applied to the first element that matches the query.
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// STRING MUST PERSIST FOR THE APPLICATION DURATION. PLEASE USE A STRING LITERAL OR ENSURE POINTER WILL STAY VALID.
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void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector)
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{
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IM_ASSERT(canvas_selector != nullptr);
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
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bd->CanvasSelector = canvas_selector;
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bd->CanvasSelector = canvas_selector;
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emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, bd, false, ImGui_ImplGlfw_OnCanvasSizeChange);
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emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, bd, false, ImGui_ImplGlfw_OnFullscreenChange);
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emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, bd, false, ImGui_ImplEmscripten_FullscreenChangeCallback);
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// Change the size of the GLFW window according to the size of the canvas
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ImGui_ImplGlfw_OnCanvasSizeChange(EMSCRIPTEN_EVENT_RESIZE, {}, bd);
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@ -32,7 +32,7 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
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// Emscripten related initialization phase methods
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#ifdef __EMSCRIPTEN__
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IMGUI_IMPL_API void ImGui_ImplGlfw_SetEmscriptenCanvasSelector(const char* canvas_selector);
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IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector);
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#endif
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// GLFW callbacks install
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@ -84,8 +84,12 @@ Other changes:
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like most printf implementations. (#7016, #3466, #6846) [@codefrog2002]
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- Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds
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on a codebase where another copy of the library is used.
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- Backends: GLFW, Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
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register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante]
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- Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs
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vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon]
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- Examples: GLFW+Emscripten: Fixed examples not consistently resizing according to host canvas.
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(#6751) [@Traveller23, @ypujante]
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-----------------------------------------------------------------------
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@ -26,8 +26,6 @@ static WGPUSwapChain wgpu_swap_chain = nullptr;
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static int wgpu_swap_chain_width = 0;
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static int wgpu_swap_chain_height = 0;
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const char* canvas_selector = "#canvas";
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// Forward declarations
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static void MainLoopStep(void* window);
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static bool InitWGPU();
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@ -78,7 +76,7 @@ int main(int, char**)
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOther(window, true);
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ImGui_ImplGlfw_SetEmscriptenCanvasSelector(canvas_selector);
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ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
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ImGui_ImplWGPU_Init(wgpu_device, 3, wgpu_preferred_fmt, WGPUTextureFormat_Undefined);
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// Load Fonts
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@ -26,13 +26,9 @@
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// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#include "../libs/emscripten/emscripten_mainloop_stub.h"
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#endif
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const char* canvas_selector = "#canvas";
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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@ -89,7 +85,7 @@ int main(int, char**)
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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#ifdef __EMSCRIPTEN__
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ImGui_ImplGlfw_SetEmscriptenCanvasSelector(canvas_selector);
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ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
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#endif
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ImGui_ImplOpenGL3_Init(glsl_version);
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