mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 22:26:34 +00:00
Viewports, Window: Avoid manually clipping resize grips and borders, which messes up with automation ability to locate the items. Also simpler and more standard.
Amendd8f9f6ba2a
and377f730054
.
This commit is contained in:
parent
bb1e6f8af6
commit
3c80d57dc7
18
imgui.cpp
18
imgui.cpp
@ -5383,14 +5383,14 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
ImVec2 pos_target(FLT_MAX, FLT_MAX);
|
||||
ImVec2 size_target(FLT_MAX, FLT_MAX);
|
||||
|
||||
// Clip mouse interaction rectangles within the viewport (in practice the narrowing is going to happen most of the time).
|
||||
// Clip mouse interaction rectangles within the viewport rectangle (in practice the narrowing is going to happen most of the time).
|
||||
// - Not narrowing would mostly benefit the situation where OS windows _without_ decoration have a threshold for hovering when outside their limits.
|
||||
// This is however not the case with current back-ends under Win32, but a custom borderless window implementation would benefit from it.
|
||||
// - When decoration are enabled we typically benefit from that distance, but then our resize elements would be conflicting with OS resize elements, so we also narrow.
|
||||
// - Note that we are unable to tell if the platform setup allows hovering with a distance threshold (on Win32, decorated window have such threshold).
|
||||
ImRect clip_viewport_rect(-FLT_MAX, -FLT_MAX, +FLT_MAX, +FLT_MAX);
|
||||
if (!(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) || (g.IO.MouseHoveredViewport != window->ViewportId) || !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration))
|
||||
clip_viewport_rect = window->Viewport->GetRect();
|
||||
const bool clip_with_viewport_rect = !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) || (g.IO.MouseHoveredViewport != window->ViewportId) || !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration);
|
||||
if (clip_with_viewport_rect)
|
||||
PushClipRect(window->Viewport->Pos, window->Viewport->Pos + window->Viewport->Size, true); // Won't incur a draw command as we are not drawing here.
|
||||
|
||||
// Resize grips and borders are on layer 1
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
|
||||
@ -5407,12 +5407,8 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
ImRect resize_rect(corner - grip.InnerDir * grip_hover_outer_size, corner + grip.InnerDir * grip_hover_inner_size);
|
||||
if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x);
|
||||
if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
|
||||
ImVec2 resize_rect_ref_min = resize_rect.Min;
|
||||
resize_rect.ClipWith(clip_viewport_rect);
|
||||
bool hovered, held;
|
||||
ButtonBehavior(resize_rect, window->GetID(resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
|
||||
if (held && g.ActiveIdIsJustActivated)
|
||||
g.ActiveIdClickOffset = g.IO.MousePos - resize_rect_ref_min; // Override our reference click offset as viewport clipping may be moved it.
|
||||
//GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
if (hovered || held)
|
||||
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
||||
@ -5438,11 +5434,7 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
{
|
||||
bool hovered, held;
|
||||
ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS);
|
||||
ImVec2 border_rect_ref_min = border_rect.Min;
|
||||
border_rect.ClipWith(clip_viewport_rect);
|
||||
ButtonBehavior(border_rect, window->GetID(border_n + 4), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
||||
if (held && g.ActiveIdIsJustActivated)
|
||||
g.ActiveIdClickOffset = g.IO.MousePos - border_rect_ref_min; // Override our reference click offset as viewport clipping may be moved it.
|
||||
//GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held)
|
||||
{
|
||||
@ -5462,6 +5454,8 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
}
|
||||
}
|
||||
PopID();
|
||||
if (clip_with_viewport_rect)
|
||||
PopClipRect();
|
||||
|
||||
// Restore nav layer
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
|
Loading…
Reference in New Issue
Block a user