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https://github.com/Drezil/imgui.git
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Renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
This commit is contained in:
parent
7fcbd45500
commit
3c6fbe0849
15
imgui.cpp
15
imgui.cpp
@ -213,6 +213,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2018/01/03 (1.54) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
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- 2017/12/29 (1.54) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
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- 2017/12/29 (1.54) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
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- 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
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- 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
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- 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags
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- 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags
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@ -4188,14 +4189,14 @@ static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
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ImRect cr = g.NextWindowData.SizeConstraintRect;
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ImRect cr = g.NextWindowData.SizeConstraintRect;
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new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
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new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
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new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
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new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
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if (g.NextWindowData.SizeConstraintCallback)
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if (g.NextWindowData.SizeCallback)
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{
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{
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ImGuiSizeConstraintCallbackData data;
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ImGuiSizeCallbackData data;
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data.UserData = g.NextWindowData.SizeConstraintCallbackUserData;
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data.UserData = g.NextWindowData.SizeCallbackUserData;
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data.Pos = window->Pos;
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data.Pos = window->Pos;
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data.CurrentSize = window->SizeFull;
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data.CurrentSize = window->SizeFull;
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data.DesiredSize = new_size;
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data.DesiredSize = new_size;
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g.NextWindowData.SizeConstraintCallback(&data);
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g.NextWindowData.SizeCallback(&data);
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new_size = data.DesiredSize;
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new_size = data.DesiredSize;
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}
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}
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}
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}
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@ -5703,13 +5704,13 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
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g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
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g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
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}
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}
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void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
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void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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g.NextWindowData.SizeConstraintCond = ImGuiCond_Always;
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g.NextWindowData.SizeConstraintCond = ImGuiCond_Always;
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g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
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g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
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g.NextWindowData.SizeConstraintCallback = custom_callback;
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g.NextWindowData.SizeCallback = custom_callback;
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g.NextWindowData.SizeConstraintCallbackUserData = custom_callback_user_data;
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g.NextWindowData.SizeCallbackUserData = custom_callback_user_data;
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}
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}
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void ImGui::SetNextWindowContentSize(const ImVec2& size)
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void ImGui::SetNextWindowContentSize(const ImVec2& size)
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8
imgui.h
8
imgui.h
@ -64,7 +64,7 @@ struct ImGuiStyle; // Runtime data for styling/colors
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struct ImGuiTextFilter; // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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struct ImGuiTextFilter; // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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struct ImGuiTextBuffer; // Text buffer for logging/accumulating text
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struct ImGuiTextBuffer; // Text buffer for logging/accumulating text
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struct ImGuiTextEditCallbackData; // Shared state of ImGui::InputText() when using custom ImGuiTextEditCallback (rare/advanced use)
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struct ImGuiTextEditCallbackData; // Shared state of ImGui::InputText() when using custom ImGuiTextEditCallback (rare/advanced use)
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struct ImGuiSizeConstraintCallbackData;// Structure used to constraint window size in custom ways when using custom ImGuiSizeConstraintCallback (rare/advanced use)
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struct ImGuiSizeCallbackData; // Structure used to constraint window size in custom ways when using custom ImGuiSizeCallback (rare/advanced use)
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struct ImGuiListClipper; // Helper to manually clip large list of items
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struct ImGuiListClipper; // Helper to manually clip large list of items
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struct ImGuiPayload; // User data payload for drag and drop operations
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struct ImGuiPayload; // User data payload for drag and drop operations
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struct ImGuiContext; // ImGui context (opaque)
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struct ImGuiContext; // ImGui context (opaque)
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@ -92,7 +92,7 @@ typedef int ImGuiSelectableFlags; // flags: for Selectable()
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typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
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typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
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typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
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typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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#if defined(_MSC_VER) && !defined(__clang__)
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#if defined(_MSC_VER) && !defined(__clang__)
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typedef unsigned __int64 ImU64; // 64-bit unsigned integer
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typedef unsigned __int64 ImU64; // 64-bit unsigned integer
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#else
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#else
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@ -167,7 +167,7 @@ namespace ImGui
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
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IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
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IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
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IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin()
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IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin()
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin()
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin()
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IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin()
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IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin()
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@ -1218,7 +1218,7 @@ struct ImGuiTextEditCallbackData
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// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
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// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
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// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
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// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
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struct ImGuiSizeConstraintCallbackData
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struct ImGuiSizeCallbackData
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{
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{
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void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints()
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void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints()
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ImVec2 Pos; // Read-only. Window position, for reference.
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ImVec2 Pos; // Read-only. Window position, for reference.
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@ -2303,8 +2303,8 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
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{
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{
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struct CustomConstraints // Helper functions to demonstrate programmatic constraints
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struct CustomConstraints // Helper functions to demonstrate programmatic constraints
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{
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{
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static void Square(ImGuiSizeConstraintCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
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static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
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static void Step(ImGuiSizeConstraintCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
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static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
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};
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};
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static bool auto_resize = false;
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static bool auto_resize = false;
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@ -474,8 +474,8 @@ struct ImGuiNextWindowData
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ImVec2 ContentSizeVal;
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ImVec2 ContentSizeVal;
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bool CollapsedVal;
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bool CollapsedVal;
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ImRect SizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
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ImRect SizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
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ImGuiSizeConstraintCallback SizeConstraintCallback;
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ImGuiSizeCallback SizeCallback;
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void* SizeConstraintCallbackUserData;
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void* SizeCallbackUserData;
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ImGuiNextWindowData()
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ImGuiNextWindowData()
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{
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{
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@ -484,8 +484,8 @@ struct ImGuiNextWindowData
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ContentSizeVal = ImVec2(0.0f, 0.0f);
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ContentSizeVal = ImVec2(0.0f, 0.0f);
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CollapsedVal = false;
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CollapsedVal = false;
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SizeConstraintRect = ImRect();
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SizeConstraintRect = ImRect();
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SizeConstraintCallback = NULL;
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SizeCallback = NULL;
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SizeConstraintCallbackUserData = NULL;
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SizeCallbackUserData = NULL;
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}
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}
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void Clear()
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void Clear()
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