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Added IO.FontYOffset. Added asserts.
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parent
8fc50f5ed3
commit
3b339efeb2
10
imgui.cpp
10
imgui.cpp
@ -279,6 +279,7 @@ ImGuiIO::ImGuiIO()
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IniFilename = "imgui.ini";
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LogFilename = "imgui_log.txt";
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Font = NULL;
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FontYOffset = 0.0f;
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FontTexUvForWhite = ImVec2(0.0f,0.0f);
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FontAllowScaling = false;
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PixelCenterOffset = 0.0f;
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@ -1199,6 +1200,7 @@ void NewFrame()
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ImGui::GetDefaultFontData(&fnt_data, &fnt_size, NULL, NULL);
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g.IO.Font = new ImBitmapFont();
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g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
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g.IO.FontYOffset = +1;
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}
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g.Initialized = true;
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}
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@ -5093,6 +5095,8 @@ void ImBitmapFont::Clear()
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bool ImBitmapFont::LoadFromFile(const char* filename)
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{
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IM_ASSERT(!IsLoaded()); // Call Clear()
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// Load file
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FILE* f;
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if ((f = fopen(filename, "rb")) == NULL)
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@ -5123,7 +5127,9 @@ bool ImBitmapFont::LoadFromFile(const char* filename)
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bool ImBitmapFont::LoadFromMemory(const void* data, size_t data_size)
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{
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Data = (unsigned char*)data;
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IM_ASSERT(!IsLoaded()); // Call Clear()
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Data = (unsigned char*)data;
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DataSize = data_size;
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// Parse data
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@ -5262,7 +5268,7 @@ void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& c
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// Align to be pixel perfect
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pos.x = (float)(int)pos.x;
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pos.y = (float)(int)pos.y;
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pos.y = (float)(int)pos.y + GImGui.IO.FontYOffset;
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const ImVec4 clip_rect = clip_rect_ref;
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1
imgui.h
1
imgui.h
@ -391,6 +391,7 @@ struct ImGuiIO
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float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
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int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
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ImFont Font; // <auto> // Gets passed to text functions. Typedef ImFont to the type you want (ImBitmapFont* or your own font).
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float FontYOffset; // = 0.0f // Offset font rendering by xx pixels in Y axis.
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ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
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bool FontAllowScaling; // = false // Set to allow scaling text with CTRL+Wheel.
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float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry
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