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Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063)
Amend f37f6f6
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@ -41,6 +41,8 @@ HOW TO UPDATE?
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Other changes:
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Other changes:
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- Menus, Popups: fixed menus and popups with child window flag erroneously not displaying
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a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo]
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- Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore
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- Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore
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a wrong viewport if none was initially set.
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a wrong viewport if none was initially set.
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@ -5755,7 +5755,7 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
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{
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{
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// Maximum window size is determined by the viewport size or monitor size
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// Maximum window size is determined by the viewport size or monitor size
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ImVec2 size_min = CalcWindowMinSize(window);
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ImVec2 size_min = CalcWindowMinSize(window);
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ImVec2 size_max = (window->Flags & ImGuiWindowFlags_ChildWindow) ? ImVec2(FLT_MAX, FLT_MAX) : ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f;
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ImVec2 size_max = ((window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_Popup)) ? ImVec2(FLT_MAX, FLT_MAX) : ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f;
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ImVec2 size_auto_fit = ImClamp(size_desired, size_min, size_max);
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ImVec2 size_auto_fit = ImClamp(size_desired, size_min, size_max);
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// When the window cannot fit all contents (either because of constraints, either because screen is too small),
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// When the window cannot fit all contents (either because of constraints, either because screen is too small),
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