diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index ec27103a..092d0b73 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -41,6 +41,8 @@ HOW TO UPDATE? Other changes: +- Menus, Popups: fixed menus and popups with child window flag erroneously not displaying + a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo] - Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. diff --git a/imgui.cpp b/imgui.cpp index b7e8d957..70d11d3a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5755,7 +5755,7 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont { // Maximum window size is determined by the viewport size or monitor size ImVec2 size_min = CalcWindowMinSize(window); - ImVec2 size_max = (window->Flags & ImGuiWindowFlags_ChildWindow) ? ImVec2(FLT_MAX, FLT_MAX) : ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f; + ImVec2 size_max = ((window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_Popup)) ? ImVec2(FLT_MAX, FLT_MAX) : ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f; ImVec2 size_auto_fit = ImClamp(size_desired, size_min, size_max); // When the window cannot fit all contents (either because of constraints, either because screen is too small),