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	ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. (#5912)
Amend 54fb051e5
+ Internals: added IsKeyboardKey(), IsMouseKey() helpers.
			
			
This commit is contained in:
		| @@ -38,6 +38,8 @@ HOW TO UPDATE? | ||||
| - Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code | ||||
|   from accessing keys. (#5888, #4921, #456) | ||||
| - Inputs: fixed moving a window or drag and dropping from capturing mods. (#5888, #4921, #456) | ||||
| - ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left to | ||||
|   move the color button on the left side (regression introduced in 1.88 WIP 2022/02/28). (#5912) | ||||
| - Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908) | ||||
|  | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -23,7 +23,7 @@ | ||||
| // Library Version | ||||
| // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345') | ||||
| #define IMGUI_VERSION               "1.89.1 WIP" | ||||
| #define IMGUI_VERSION_NUM           18902 | ||||
| #define IMGUI_VERSION_NUM           18903 | ||||
| #define IMGUI_HAS_TABLE | ||||
|  | ||||
| /* | ||||
|   | ||||
| @@ -1210,8 +1210,10 @@ typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN>    ImBitAr | ||||
| #define ImGuiKey_Keyboard_END           (ImGuiKey_GamepadStart) | ||||
| #define ImGuiKey_Gamepad_BEGIN          (ImGuiKey_GamepadStart) | ||||
| #define ImGuiKey_Gamepad_END            (ImGuiKey_GamepadRStickDown + 1) | ||||
| #define ImGuiKey_Aliases_BEGIN          (ImGuiKey_MouseLeft) | ||||
| #define ImGuiKey_Aliases_END            (ImGuiKey_MouseWheelY + 1) | ||||
| #define ImGuiKey_Mouse_BEGIN            (ImGuiKey_MouseLeft) | ||||
| #define ImGuiKey_Mouse_END              (ImGuiKey_MouseWheelY + 1) | ||||
| #define ImGuiKey_Aliases_BEGIN          (ImGuiKey_Mouse_BEGIN) | ||||
| #define ImGuiKey_Aliases_END            (ImGuiKey_Mouse_END) | ||||
|  | ||||
| // [Internal] Named shortcuts for Navigation | ||||
| #define ImGuiKey_NavKeyboardTweakSlow   ImGuiMod_Ctrl | ||||
| @@ -2821,7 +2823,9 @@ namespace ImGui | ||||
|     inline bool             IsNamedKey(ImGuiKey key)                                    { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; } | ||||
|     inline bool             IsNamedKeyOrModKey(ImGuiKey key)                            { return (key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super; } | ||||
|     inline bool             IsLegacyKey(ImGuiKey key)                                   { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; } | ||||
|     inline bool             IsKeyboardKey(ImGuiKey key)                                 { return key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END; } | ||||
|     inline bool             IsGamepadKey(ImGuiKey key)                                  { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; } | ||||
|     inline bool             IsMouseKey(ImGuiKey key)                                    { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; } | ||||
|     inline bool             IsAliasKey(ImGuiKey key)                                    { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; } | ||||
|     inline ImGuiKey         ConvertSingleModFlagToKey(ImGuiKey key) | ||||
|     { | ||||
|   | ||||
| @@ -5103,7 +5103,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag | ||||
|  | ||||
|     if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) | ||||
|     { | ||||
|         // Position not necessarily next to last submitted button (e.g. if style.ColorButtonPosition == ImGuiDir_Left), | ||||
|         // but we need to use SameLine() to setup baseline correctly. Might want to refactor SameLine() to simplify this. | ||||
|         SameLine(0.0f, style.ItemInnerSpacing.x); | ||||
|         window->DC.CursorPos.x = pos.x + ((flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x); | ||||
|         TextEx(label, label_display_end); | ||||
|     } | ||||
|  | ||||
|   | ||||
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