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Tweak comments and indexes
This commit is contained in:
parent
8a216fe756
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@ -35,7 +35,7 @@ HOW TO UPDATE?
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Changes:
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Changes:
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- Moved Readme, Changelog and Todo files to the docs/ folder.
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- Moved README, CHANGELOG and TODO files to the docs/ folder.
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If you are updating dear imgui by copying files, take the chance to delete the old files.
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If you are updating dear imgui by copying files, take the chance to delete the old files.
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- Added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp.
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- Added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp.
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Re-ordered some of the code remaining in imgui.cpp in cleared chunks.
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Re-ordered some of the code remaining in imgui.cpp in cleared chunks.
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@ -44,7 +44,9 @@ Changes:
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If you have any modifications to imgui.cpp, it is suggested that you first update to 1.63, then
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If you have any modifications to imgui.cpp, it is suggested that you first update to 1.63, then
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isolate your patches. You can peak at imgui_widgets.cpp from 1.64 to get a sense of what is included in it,
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isolate your patches. You can peak at imgui_widgets.cpp from 1.64 to get a sense of what is included in it,
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then separate your changes into several patches that can more easily be applied to 1.64 on a per-file basis.
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then separate your changes into several patches that can more easily be applied to 1.64 on a per-file basis.
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- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github
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What I found worked nicely for me, was to open the diff of the old patches in an interactive merge/diff tool,
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search for the corresponding function in the new code and apply the chunks manually.
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- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github,
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so a solution applicable on the Master branch can be found. If your company has changes that you cannot
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so a solution applicable on the Master branch can be found. If your company has changes that you cannot
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disclose you may also contact me privately.
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disclose you may also contact me privately.
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112
imgui.cpp
112
imgui.cpp
@ -19,32 +19,58 @@
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/*
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/*
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Index
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Index of this file:
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- MISSION STATEMENT
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- END-USER GUIDE
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- PROGRAMMER GUIDE (read me!)
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- Read first
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- How to update to a newer version of Dear ImGui
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- Getting started with integrating Dear ImGui in your code/engine
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- Using gamepad/keyboard navigation controls [BETA]
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- API BREAKING CHANGES (read me when you update!)
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- ISSUES & TODO LIST
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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- How can I display an image? What is ImTextureID, how does it works?
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- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
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- How can I use my own math types instead of ImVec2/ImVec4?
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- How can I load a different font than the default?
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- How can I easily use icons in my application?
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- How can I load multiple fonts?
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- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
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- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
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- I integrated Dear ImGui in my engine and the text or lines are blurry..
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- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
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- How can I help?
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- ISSUES & TODO-LIST
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- CODE
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DOCUMENTATION
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- MISSION STATEMENT
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- END-USER GUIDE
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- PROGRAMMER GUIDE (read me!)
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- Read first
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- How to update to a newer version of Dear ImGui
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- Getting started with integrating Dear ImGui in your code/engine
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- Using gamepad/keyboard navigation controls [BETA]
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- API BREAKING CHANGES (read me when you update!)
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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- How can I display an image? What is ImTextureID, how does it works?
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- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
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- How can I use my own math types instead of ImVec2/ImVec4?
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- How can I load a different font than the default?
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- How can I easily use icons in my application?
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- How can I load multiple fonts?
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- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
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- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
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- I integrated Dear ImGui in my engine and the text or lines are blurry..
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- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
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- How can I help?
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CODE
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- Forward Declarations
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- Context and Memory Allocators
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- User facing structures (ImGuiStyle, ImGuiIO)
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- Helper/Utilities (ImXXX functions, Color functions)
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- ImGuiStorage
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- ImGuiTextFilter
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- ImGuiTextBuffer
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- ImGuiListClipper
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- Main Code (most of the code! lots of stuff, needs tidying up)
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- Tooltips
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- Popups
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- Navigation
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- Columns
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- Drag and Drop
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- Logging
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- Settings
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- Platform Dependent Helpers
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- Metrics/Debug window
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*/
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//-----------------------------------------------------------------------------
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// Documentation
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//-----------------------------------------------------------------------------
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/*
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MISSION STATEMENT
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MISSION STATEMENT
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=================
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=================
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@ -472,11 +498,6 @@
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- 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
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- 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
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ISSUES & TODO-LIST
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==================
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See TODO.txt
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FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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======================================
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======================================
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@ -879,6 +900,11 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSetti
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static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
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static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
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static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
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static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
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// Platform Dependents default implementation for IO functions
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static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
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static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
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static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
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namespace ImGui
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namespace ImGui
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{
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{
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static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
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static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
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@ -899,14 +925,6 @@ static void UpdateMouseWheel();
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static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
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static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
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}
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}
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//-----------------------------------------------------------------------------
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// Platform dependent default implementations
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//-----------------------------------------------------------------------------
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static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
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static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
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static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Context and Memory Allocators
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// Context and Memory Allocators
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -937,7 +955,7 @@ static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
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static void* GImAllocatorUserData = NULL;
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static void* GImAllocatorUserData = NULL;
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// User facing structures
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// User facing main structures
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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ImGuiStyle::ImGuiStyle()
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ImGuiStyle::ImGuiStyle()
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@ -1301,7 +1319,7 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed)
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// ImText* helpers
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// HELPERS/UTILITIES (ImText* helpers)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Convert UTF-8 to 32-bits character, process single character input.
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// Convert UTF-8 to 32-bits character, process single character input.
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@ -2034,10 +2052,11 @@ bool ImGuiListClipper::Step()
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// ImGuiWindow
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// MAIN CODE
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// (This type has very few helper methods but otherwise is mostly a dumb struct)
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// (this category is still too large and badly ordered, needs some tidying up)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
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ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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: DrawListInst(&context->DrawListSharedData)
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: DrawListInst(&context->DrawListSharedData)
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{
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{
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@ -2145,11 +2164,6 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
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return id;
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return id;
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}
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}
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//-----------------------------------------------------------------------------
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// MAIN CODE
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// (this category is still too large and badly ordered, needs some tidying up)
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//-----------------------------------------------------------------------------
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static void SetCurrentWindow(ImGuiWindow* window)
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static void SetCurrentWindow(ImGuiWindow* window)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -6337,7 +6351,7 @@ void ImGui::Unindent(float indent_w)
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// TOOLTIP
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// TOOLTIPS
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void ImGui::BeginTooltip()
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void ImGui::BeginTooltip()
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@ -8884,7 +8898,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
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#endif
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#endif
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// HELP, METRICS
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// METRICS/DEBUG WINDOW
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void ImGui::ShowMetricsWindow(bool* p_open)
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void ImGui::ShowMetricsWindow(bool* p_open)
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// dear imgui, v1.64 WIP
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// dear imgui, v1.64 WIP
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// (drawing and font code)
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// (drawing and font code)
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// Index of this file:
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/*
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// - Default styles
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// - ImDrawList
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Index of this file:
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// - ImDrawData
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- Cruft for stb_truetype/stb_rectpack implementation
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// - ImFontAtlas
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- Style functions (default style)
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// - Internal Render Helpers
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- ImDrawList
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// - ImFont
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- ImDrawData
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// - Default font data
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- ShadeVertsXXX helpers functions
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- ImFontConfig
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- ImFontAtlas
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- ImFont
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- Internal Render Helpers
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- Default font data
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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@ -1,22 +1,26 @@
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// dear imgui, v1.64 WIP
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// dear imgui, v1.64 WIP
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// (widgets code)
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// (widgets code)
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// Index of this file:
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/*
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// - Widgets: Text, etc.
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// - Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
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Index of this file:
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// - Widgets: ComboBox
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- Widgets: Text, etc.
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// - Data Type and Data Formatting Helpers
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- Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
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// - Widgets: DragScalar, DragFloat, DragInt, etc.
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- Widgets: ComboBox
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// - Widgets: SliderScalar, SliderFloat, SliderInt, etc.
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- Data Type and Data Formatting Helpers
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// - Widgets: InputScalar, InputFloat, InputInt, etc.
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- Widgets: DragScalar, DragFloat, DragInt, etc.
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// - Widgets: InputText, InputTextMultiline
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- Widgets: SliderScalar, SliderFloat, SliderInt, etc.
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// - Widgets: ColorEdit, ColorPicker, ColorButton, etc.
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- Widgets: InputScalar, InputFloat, InputInt, etc.
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// - Widgets: TreeNode, TreePush, TreePop, etc.
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- Widgets: InputText, InputTextMultiline
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// - Widgets: Selectable
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- Widgets: ColorEdit, ColorPicker, ColorButton, etc.
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// - Widgets: ListBox
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- Widgets: TreeNode, TreePush, TreePop, etc.
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// - Widgets: PlotLines, PlotHistogram
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- Widgets: Selectable
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// - Widgets: Value
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- Widgets: ListBox
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// - Widgets: MenuItem, BeginMenu, EndMenu, etc.
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- Widgets: PlotLines, PlotHistogram
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- Widgets: Value
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- Widgets: MenuItem, BeginMenu, EndMenu, etc.
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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@ -96,10 +100,6 @@ static bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataT
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}
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}
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//-------------------------------------------------------------------------
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// SHARED UTILITIES
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// WIDGETS: Text
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// WIDGETS: Text
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// - TextUnformatted()
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// - TextUnformatted()
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Loading…
Reference in New Issue
Block a user