mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 03:47:00 +00:00
Tweak comments and indexes
This commit is contained in:
parent
8a216fe756
commit
38cfcf9fbc
@ -35,7 +35,7 @@ HOW TO UPDATE?
|
||||
|
||||
Changes:
|
||||
|
||||
- Moved Readme, Changelog and Todo files to the docs/ folder.
|
||||
- Moved README, CHANGELOG and TODO files to the docs/ folder.
|
||||
If you are updating dear imgui by copying files, take the chance to delete the old files.
|
||||
- Added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp.
|
||||
Re-ordered some of the code remaining in imgui.cpp in cleared chunks.
|
||||
@ -44,7 +44,9 @@ Changes:
|
||||
If you have any modifications to imgui.cpp, it is suggested that you first update to 1.63, then
|
||||
isolate your patches. You can peak at imgui_widgets.cpp from 1.64 to get a sense of what is included in it,
|
||||
then separate your changes into several patches that can more easily be applied to 1.64 on a per-file basis.
|
||||
- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github
|
||||
What I found worked nicely for me, was to open the diff of the old patches in an interactive merge/diff tool,
|
||||
search for the corresponding function in the new code and apply the chunks manually.
|
||||
- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github,
|
||||
so a solution applicable on the Master branch can be found. If your company has changes that you cannot
|
||||
disclose you may also contact me privately.
|
||||
|
||||
|
112
imgui.cpp
112
imgui.cpp
@ -19,32 +19,58 @@
|
||||
|
||||
/*
|
||||
|
||||
Index
|
||||
- MISSION STATEMENT
|
||||
- END-USER GUIDE
|
||||
- PROGRAMMER GUIDE (read me!)
|
||||
- Read first
|
||||
- How to update to a newer version of Dear ImGui
|
||||
- Getting started with integrating Dear ImGui in your code/engine
|
||||
- Using gamepad/keyboard navigation controls [BETA]
|
||||
- API BREAKING CHANGES (read me when you update!)
|
||||
- ISSUES & TODO LIST
|
||||
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
|
||||
- How can I display an image? What is ImTextureID, how does it works?
|
||||
- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
|
||||
- How can I use my own math types instead of ImVec2/ImVec4?
|
||||
- How can I load a different font than the default?
|
||||
- How can I easily use icons in my application?
|
||||
- How can I load multiple fonts?
|
||||
- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
|
||||
- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
|
||||
- I integrated Dear ImGui in my engine and the text or lines are blurry..
|
||||
- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
|
||||
- How can I help?
|
||||
- ISSUES & TODO-LIST
|
||||
- CODE
|
||||
Index of this file:
|
||||
|
||||
DOCUMENTATION
|
||||
- MISSION STATEMENT
|
||||
- END-USER GUIDE
|
||||
- PROGRAMMER GUIDE (read me!)
|
||||
- Read first
|
||||
- How to update to a newer version of Dear ImGui
|
||||
- Getting started with integrating Dear ImGui in your code/engine
|
||||
- Using gamepad/keyboard navigation controls [BETA]
|
||||
- API BREAKING CHANGES (read me when you update!)
|
||||
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
|
||||
- How can I display an image? What is ImTextureID, how does it works?
|
||||
- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
|
||||
- How can I use my own math types instead of ImVec2/ImVec4?
|
||||
- How can I load a different font than the default?
|
||||
- How can I easily use icons in my application?
|
||||
- How can I load multiple fonts?
|
||||
- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
|
||||
- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
|
||||
- I integrated Dear ImGui in my engine and the text or lines are blurry..
|
||||
- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
|
||||
- How can I help?
|
||||
|
||||
CODE
|
||||
- Forward Declarations
|
||||
- Context and Memory Allocators
|
||||
- User facing structures (ImGuiStyle, ImGuiIO)
|
||||
- Helper/Utilities (ImXXX functions, Color functions)
|
||||
- ImGuiStorage
|
||||
- ImGuiTextFilter
|
||||
- ImGuiTextBuffer
|
||||
- ImGuiListClipper
|
||||
- Main Code (most of the code! lots of stuff, needs tidying up)
|
||||
- Tooltips
|
||||
- Popups
|
||||
- Navigation
|
||||
- Columns
|
||||
- Drag and Drop
|
||||
- Logging
|
||||
- Settings
|
||||
- Platform Dependent Helpers
|
||||
- Metrics/Debug window
|
||||
|
||||
*/
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Documentation
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
|
||||
MISSION STATEMENT
|
||||
=================
|
||||
@ -472,11 +498,6 @@
|
||||
- 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
|
||||
|
||||
|
||||
ISSUES & TODO-LIST
|
||||
==================
|
||||
See TODO.txt
|
||||
|
||||
|
||||
FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
======================================
|
||||
|
||||
@ -879,6 +900,11 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSetti
|
||||
static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
|
||||
static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
|
||||
|
||||
// Platform Dependents default implementation for IO functions
|
||||
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
|
||||
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
|
||||
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
|
||||
@ -899,14 +925,6 @@ static void UpdateMouseWheel();
|
||||
static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Platform dependent default implementations
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
|
||||
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
|
||||
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Context and Memory Allocators
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -937,7 +955,7 @@ static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
|
||||
static void* GImAllocatorUserData = NULL;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// User facing structures
|
||||
// User facing main structures
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ImGuiStyle::ImGuiStyle()
|
||||
@ -1301,7 +1319,7 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed)
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImText* helpers
|
||||
// HELPERS/UTILITIES (ImText* helpers)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Convert UTF-8 to 32-bits character, process single character input.
|
||||
@ -2034,10 +2052,11 @@ bool ImGuiListClipper::Step()
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImGuiWindow
|
||||
// (This type has very few helper methods but otherwise is mostly a dumb struct)
|
||||
// MAIN CODE
|
||||
// (this category is still too large and badly ordered, needs some tidying up)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
|
||||
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
|
||||
: DrawListInst(&context->DrawListSharedData)
|
||||
{
|
||||
@ -2145,11 +2164,6 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
|
||||
return id;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// MAIN CODE
|
||||
// (this category is still too large and badly ordered, needs some tidying up)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void SetCurrentWindow(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -6337,7 +6351,7 @@ void ImGui::Unindent(float indent_w)
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// TOOLTIP
|
||||
// TOOLTIPS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ImGui::BeginTooltip()
|
||||
@ -8884,7 +8898,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// HELP, METRICS
|
||||
// METRICS/DEBUG WINDOW
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
|
@ -1,14 +1,21 @@
|
||||
// dear imgui, v1.64 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
// Index of this file:
|
||||
// - Default styles
|
||||
// - ImDrawList
|
||||
// - ImDrawData
|
||||
// - ImFontAtlas
|
||||
// - Internal Render Helpers
|
||||
// - ImFont
|
||||
// - Default font data
|
||||
/*
|
||||
|
||||
Index of this file:
|
||||
- Cruft for stb_truetype/stb_rectpack implementation
|
||||
- Style functions (default style)
|
||||
- ImDrawList
|
||||
- ImDrawData
|
||||
- ShadeVertsXXX helpers functions
|
||||
- ImFontConfig
|
||||
- ImFontAtlas
|
||||
- ImFont
|
||||
- Internal Render Helpers
|
||||
- Default font data
|
||||
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
|
@ -1,22 +1,26 @@
|
||||
// dear imgui, v1.64 WIP
|
||||
// (widgets code)
|
||||
|
||||
// Index of this file:
|
||||
// - Widgets: Text, etc.
|
||||
// - Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
|
||||
// - Widgets: ComboBox
|
||||
// - Data Type and Data Formatting Helpers
|
||||
// - Widgets: DragScalar, DragFloat, DragInt, etc.
|
||||
// - Widgets: SliderScalar, SliderFloat, SliderInt, etc.
|
||||
// - Widgets: InputScalar, InputFloat, InputInt, etc.
|
||||
// - Widgets: InputText, InputTextMultiline
|
||||
// - Widgets: ColorEdit, ColorPicker, ColorButton, etc.
|
||||
// - Widgets: TreeNode, TreePush, TreePop, etc.
|
||||
// - Widgets: Selectable
|
||||
// - Widgets: ListBox
|
||||
// - Widgets: PlotLines, PlotHistogram
|
||||
// - Widgets: Value
|
||||
// - Widgets: MenuItem, BeginMenu, EndMenu, etc.
|
||||
/*
|
||||
|
||||
Index of this file:
|
||||
- Widgets: Text, etc.
|
||||
- Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
|
||||
- Widgets: ComboBox
|
||||
- Data Type and Data Formatting Helpers
|
||||
- Widgets: DragScalar, DragFloat, DragInt, etc.
|
||||
- Widgets: SliderScalar, SliderFloat, SliderInt, etc.
|
||||
- Widgets: InputScalar, InputFloat, InputInt, etc.
|
||||
- Widgets: InputText, InputTextMultiline
|
||||
- Widgets: ColorEdit, ColorPicker, ColorButton, etc.
|
||||
- Widgets: TreeNode, TreePush, TreePop, etc.
|
||||
- Widgets: Selectable
|
||||
- Widgets: ListBox
|
||||
- Widgets: PlotLines, PlotHistogram
|
||||
- Widgets: Value
|
||||
- Widgets: MenuItem, BeginMenu, EndMenu, etc.
|
||||
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
@ -96,10 +100,6 @@ static bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataT
|
||||
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// SHARED UTILITIES
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// WIDGETS: Text
|
||||
// - TextUnformatted()
|
||||
|
Loading…
Reference in New Issue
Block a user