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							| @@ -19,32 +19,58 @@ | ||||
|  | ||||
| /* | ||||
|  | ||||
|  Index | ||||
|  - MISSION STATEMENT | ||||
|  - END-USER GUIDE | ||||
|  - PROGRAMMER GUIDE (read me!) | ||||
|    - Read first | ||||
|    - How to update to a newer version of Dear ImGui | ||||
|    - Getting started with integrating Dear ImGui in your code/engine | ||||
|    - Using gamepad/keyboard navigation controls [BETA] | ||||
|  - API BREAKING CHANGES (read me when you update!) | ||||
|  - ISSUES & TODO LIST | ||||
|  - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS | ||||
|    - How can I tell whether to dispatch mouse/keyboard to imgui or to my application? | ||||
|    - How can I display an image? What is ImTextureID, how does it works? | ||||
|    - How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack. | ||||
|    - How can I use my own math types instead of ImVec2/ImVec4?  | ||||
|    - How can I load a different font than the default? | ||||
|    - How can I easily use icons in my application? | ||||
|    - How can I load multiple fonts? | ||||
|    - How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic? | ||||
|    - How can I use the drawing facilities without an ImGui window? (using ImDrawList API) | ||||
|    - I integrated Dear ImGui in my engine and the text or lines are blurry.. | ||||
|    - I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around.. | ||||
|    - How can I help? | ||||
|  - ISSUES & TODO-LIST | ||||
|  - CODE | ||||
| Index of this file: | ||||
|  | ||||
| DOCUMENTATION | ||||
| - MISSION STATEMENT | ||||
| - END-USER GUIDE | ||||
| - PROGRAMMER GUIDE (read me!) | ||||
|   - Read first | ||||
|   - How to update to a newer version of Dear ImGui | ||||
|   - Getting started with integrating Dear ImGui in your code/engine | ||||
|   - Using gamepad/keyboard navigation controls [BETA] | ||||
| - API BREAKING CHANGES (read me when you update!) | ||||
| - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS | ||||
|   - How can I tell whether to dispatch mouse/keyboard to imgui or to my application? | ||||
|   - How can I display an image? What is ImTextureID, how does it works? | ||||
|   - How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack. | ||||
|   - How can I use my own math types instead of ImVec2/ImVec4?  | ||||
|   - How can I load a different font than the default? | ||||
|   - How can I easily use icons in my application? | ||||
|   - How can I load multiple fonts? | ||||
|   - How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic? | ||||
|   - How can I use the drawing facilities without an ImGui window? (using ImDrawList API) | ||||
|   - I integrated Dear ImGui in my engine and the text or lines are blurry.. | ||||
|   - I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around.. | ||||
|   - How can I help? | ||||
|  | ||||
| CODE | ||||
| - Forward Declarations | ||||
| - Context and Memory Allocators | ||||
| - User facing structures (ImGuiStyle, ImGuiIO) | ||||
| - Helper/Utilities (ImXXX functions, Color functions) | ||||
| - ImGuiStorage | ||||
| - ImGuiTextFilter | ||||
| - ImGuiTextBuffer | ||||
| - ImGuiListClipper | ||||
| - Main Code (most of the code! lots of stuff, needs tidying up) | ||||
| - Tooltips | ||||
| - Popups | ||||
| - Navigation | ||||
| - Columns | ||||
| - Drag and Drop | ||||
| - Logging | ||||
| - Settings | ||||
| - Platform Dependent Helpers | ||||
| - Metrics/Debug window | ||||
|  | ||||
| */ | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // Documentation | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| /* | ||||
|  | ||||
|  MISSION STATEMENT | ||||
|  ================= | ||||
| @@ -472,11 +498,6 @@ | ||||
|  - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes | ||||
|  | ||||
|  | ||||
|  ISSUES & TODO-LIST | ||||
|  ================== | ||||
|  See TODO.txt | ||||
|  | ||||
|  | ||||
|  FREQUENTLY ASKED QUESTIONS (FAQ), TIPS | ||||
|  ====================================== | ||||
|  | ||||
| @@ -879,6 +900,11 @@ static void*            SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSetti | ||||
| static void             SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); | ||||
| static void             SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf); | ||||
|  | ||||
| // Platform Dependents default implementation for IO functions | ||||
| static const char*      GetClipboardTextFn_DefaultImpl(void* user_data); | ||||
| static void             SetClipboardTextFn_DefaultImpl(void* user_data, const char* text); | ||||
| static void             ImeSetInputScreenPosFn_DefaultImpl(int x, int y); | ||||
|  | ||||
| namespace ImGui | ||||
| { | ||||
| static bool             BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); | ||||
| @@ -899,14 +925,6 @@ static void             UpdateMouseWheel(); | ||||
| static void             UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]); | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // Platform dependent default implementations | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| static const char*      GetClipboardTextFn_DefaultImpl(void* user_data); | ||||
| static void             SetClipboardTextFn_DefaultImpl(void* user_data, const char* text); | ||||
| static void             ImeSetInputScreenPosFn_DefaultImpl(int x, int y); | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // Context and Memory Allocators | ||||
| //----------------------------------------------------------------------------- | ||||
| @@ -937,7 +955,7 @@ static void   (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper; | ||||
| static void*    GImAllocatorUserData = NULL; | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // User facing structures | ||||
| // User facing main structures | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| ImGuiStyle::ImGuiStyle() | ||||
| @@ -1301,7 +1319,7 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed) | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // ImText* helpers | ||||
| // HELPERS/UTILITIES (ImText* helpers) | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| // Convert UTF-8 to 32-bits character, process single character input. | ||||
| @@ -2034,10 +2052,11 @@ bool ImGuiListClipper::Step() | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // ImGuiWindow | ||||
| // (This type has very few helper methods but otherwise is mostly a dumb struct) | ||||
| // MAIN CODE | ||||
| // (this category is still too large and badly ordered, needs some tidying up) | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| // ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods | ||||
| ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) | ||||
|     : DrawListInst(&context->DrawListSharedData) | ||||
| { | ||||
| @@ -2145,11 +2164,6 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs) | ||||
|     return id; | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // MAIN CODE | ||||
| // (this category is still too large and badly ordered, needs some tidying up) | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| static void SetCurrentWindow(ImGuiWindow* window) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -6337,7 +6351,7 @@ void ImGui::Unindent(float indent_w) | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // TOOLTIP | ||||
| // TOOLTIPS | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| void ImGui::BeginTooltip() | ||||
| @@ -8884,7 +8898,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {} | ||||
| #endif | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // HELP, METRICS | ||||
| // METRICS/DEBUG WINDOW | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|   | ||||
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