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Added GetFontTexUvWhitePixel() helper.
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@ -4838,6 +4838,11 @@ float ImGui::GetFontSize()
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return GImGui->FontSize;
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return GImGui->FontSize;
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}
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}
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ImVec2 ImGui::GetFontTexUvWhitePixel()
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{
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return GImGui->FontTexUvWhitePixel;
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}
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void ImGui::SetWindowFontScale(float scale)
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void ImGui::SetWindowFontScale(float scale)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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1
imgui.h
1
imgui.h
@ -171,6 +171,7 @@ namespace ImGui
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API ImFont* GetFont(); // get current font
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IMGUI_API ImFont* GetFont(); // get current font
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IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
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IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
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IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
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IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
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IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
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IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
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IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
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