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	Fixed some compile warnings with Clang on Windows (#3754)
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		| @@ -272,7 +272,7 @@ static void ImGui_ImplWin32_UpdateGamepads() | ||||
|  | ||||
| static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM) | ||||
| { | ||||
|     MONITORINFO info = { 0 }; | ||||
|     MONITORINFO info = {}; | ||||
|     info.cbSize = sizeof(MONITORINFO); | ||||
|     if (!::GetMonitorInfo(monitor, &info)) | ||||
|         return TRUE; | ||||
|   | ||||
| @@ -7696,6 +7696,7 @@ static void ImGui::ErrorCheckNewFrameSanityChecks() | ||||
|         for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++) | ||||
|         { | ||||
|             ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n]; | ||||
|             IM_UNUSED(mon); | ||||
|             IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor main bounds not setup properly."); | ||||
|             IM_ASSERT(ImRect(mon.MainPos, mon.MainPos + mon.MainSize).Contains(ImRect(mon.WorkPos, mon.WorkPos + mon.WorkSize)) && "Monitor work bounds not setup properly. If you don't have work area information, just copy MainPos/MainSize into them."); | ||||
|             IM_ASSERT(mon.DpiScale != 0.0f); | ||||
| @@ -13484,7 +13485,8 @@ bool ImGui::DockNodeBeginAmendTabBar(ImGuiDockNode* node) | ||||
|     Begin(node->HostWindow->Name); | ||||
|     PushOverrideID(node->ID); | ||||
|     bool ret = BeginTabBarEx(node->TabBar, node->TabBar->BarRect, node->TabBar->Flags, node); | ||||
|     IM_ASSERT(ret); | ||||
|     IM_UNUSED(ret); | ||||
|     IM_ASSERT(ret);     | ||||
|     return true; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -7305,6 +7305,7 @@ static ImU32   ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, I | ||||
| { | ||||
|     if (docked_window != NULL) | ||||
|     { | ||||
|         IM_UNUSED(tab_bar); | ||||
|         IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode); | ||||
|         ImGuiID id = ImHashStr(label); | ||||
|         KeepAliveID(id); | ||||
|   | ||||
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