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Fixed some compile warnings with Clang on Windows (#3754)
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bb26751b94
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376c88a864
@ -272,7 +272,7 @@ static void ImGui_ImplWin32_UpdateGamepads()
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static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM)
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{
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MONITORINFO info = { 0 };
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MONITORINFO info = {};
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info.cbSize = sizeof(MONITORINFO);
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if (!::GetMonitorInfo(monitor, &info))
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return TRUE;
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@ -7696,6 +7696,7 @@ static void ImGui::ErrorCheckNewFrameSanityChecks()
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for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++)
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{
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ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n];
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IM_UNUSED(mon);
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IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor main bounds not setup properly.");
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IM_ASSERT(ImRect(mon.MainPos, mon.MainPos + mon.MainSize).Contains(ImRect(mon.WorkPos, mon.WorkPos + mon.WorkSize)) && "Monitor work bounds not setup properly. If you don't have work area information, just copy MainPos/MainSize into them.");
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IM_ASSERT(mon.DpiScale != 0.0f);
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@ -13484,7 +13485,8 @@ bool ImGui::DockNodeBeginAmendTabBar(ImGuiDockNode* node)
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Begin(node->HostWindow->Name);
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PushOverrideID(node->ID);
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bool ret = BeginTabBarEx(node->TabBar, node->TabBar->BarRect, node->TabBar->Flags, node);
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IM_ASSERT(ret);
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IM_UNUSED(ret);
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IM_ASSERT(ret);
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return true;
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}
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@ -7305,6 +7305,7 @@ static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, I
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{
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if (docked_window != NULL)
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{
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IM_UNUSED(tab_bar);
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IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode);
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ImGuiID id = ImHashStr(label);
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KeepAliveID(id);
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