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Tables: renamed ImGuiTableFlags_NoClipX to ImGuiTableFlags_NoClip, clarified purpose, moved lower in the list as it doesn't need to be so prominent.
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12
imgui.h
12
imgui.h
@ -1052,12 +1052,12 @@ enum ImGuiTableFlags_
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ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders.
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ImGuiTableFlags_BordersFullHeightV = 1 << 11, // Borders covers all rows even when Headers are being used. Allow resizing from any rows.
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// Padding, Sizing
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ImGuiTableFlags_NoClipX = 1 << 14, // Disable pushing clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow)
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 15, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 16, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_NoHeadersWidth = 1 << 17, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 18, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 19, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 12, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 13, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_NoHeadersWidth = 1 << 14, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 15, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 16, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoClip = 1 << 17, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.
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// Scrolling
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ImGuiTableFlags_ScrollX = 1 << 20, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 21, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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@ -3828,7 +3828,7 @@ static void ShowDemoWindowTables()
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flags &= ~(ImGuiTableFlags_SizingPolicyMaskX_ ^ ImGuiTableFlags_SizingPolicyFixedX); // Can't specify both sizing polices so we clear the other
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ImGui::SameLine(); HelpMarker("Default if _ScrollX if enabled. Makes columns use _WidthFixed by default, or _WidthAlwaysAutoResize if _Resizable is not set.");
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ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", (unsigned int*)&flags, ImGuiTableFlags_Resizable);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoClipX", (unsigned int*)&flags, ImGuiTableFlags_NoClipX);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", (unsigned int*)&flags, ImGuiTableFlags_NoClip);
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if (ImGui::BeginTable("##3ways", 3, flags, ImVec2(0, 100)))
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{
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@ -4296,7 +4296,6 @@ static void ShowDemoWindowTables()
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ImGui::BulletText("Padding, Sizing:");
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ImGui::Indent();
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ImGui::CheckboxFlags("ImGuiTableFlags_NoClipX", (unsigned int*)&flags, ImGuiTableFlags_NoClipX);
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if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyStretchX", (unsigned int*)&flags, ImGuiTableFlags_SizingPolicyStretchX))
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flags &= ~(ImGuiTableFlags_SizingPolicyMaskX_ ^ ImGuiTableFlags_SizingPolicyStretchX); // Can't specify both sizing polices so we clear the other
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ImGui::SameLine(); HelpMarker("[Default if ScrollX is off]\nFit all columns within available width (or specified inner_width). Fixed and Stretch columns allowed.");
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@ -4307,6 +4306,8 @@ static void ShowDemoWindowTables()
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ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", (unsigned int*)&flags, ImGuiTableFlags_NoHostExtendY);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", (unsigned int*)&flags, ImGuiTableFlags_NoKeepColumnsVisible);
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ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled.");
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ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", (unsigned int*)&flags, ImGuiTableFlags_NoClip);
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ImGui::SameLine(); HelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.");
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ImGui::Unindent();
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ImGui::BulletText("Scrolling:");
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@ -4424,7 +4425,7 @@ static void ShowDemoWindowTables()
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for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++)
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#else
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{
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for (int row_n = 0; row_n < items_count; n++)
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for (int row_n = 0; row_n < items_count; row_n++)
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#endif
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{
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MyItem* item = &items[row_n];
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@ -124,10 +124,10 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags)
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if ((flags & ImGuiTableFlags_NoHostExtendY) && (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0)
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flags &= ~ImGuiTableFlags_NoHostExtendY;
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// Adjust flags: we don't support NoClipX with (FreezeColumns > 0)
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// Adjust flags: we don't support NoClip with (FreezeColumns > 0)
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// We could with some work but it doesn't appear to be worth the effort.
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if (flags & ImGuiTableFlags_ScrollFreezeColumnsMask_)
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flags &= ~ImGuiTableFlags_NoClipX;
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//if (flags & ImGuiTableFlags_ScrollFreezeColumnsMask_)
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// flags &= ~ImGuiTableFlags_NoClip;
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return flags;
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}
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@ -503,7 +503,7 @@ void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
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// - FreezeRows || FreezeColumns --> 1+N*2 (unless scrolling value is zero)
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// - FreezeRows && FreezeColunns --> 2+N*2 (unless scrolling value is zero)
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const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1;
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const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClipX) ? 1 : table->ColumnsVisibleCount;
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const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsVisibleCount;
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const int channels_for_background = 1;
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const int channels_for_dummy = (table->ColumnsVisibleCount < table->ColumnsCount || table->VisibleUnclippedMaskByIndex != table->VisibleMaskByIndex) ? +1 : 0;
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const int channels_total = channels_for_background + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
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@ -518,7 +518,7 @@ void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
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{
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column->DrawChannelRowsBeforeFreeze = (ImS8)(draw_channel_current);
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column->DrawChannelRowsAfterFreeze = (ImS8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row : 0));
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if (!(table->Flags & ImGuiTableFlags_NoClipX))
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if (!(table->Flags & ImGuiTableFlags_NoClip))
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draw_channel_current++;
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}
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else
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@ -910,7 +910,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Initial state
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ImGuiWindow* inner_window = table->InnerWindow;
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if (table->Flags & ImGuiTableFlags_NoClipX)
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if (table->Flags & ImGuiTableFlags_NoClip)
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table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 1);
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else
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inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
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@ -1017,7 +1017,7 @@ void ImGui::EndTable()
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table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y);
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table->LastOuterHeight = table->OuterRect.GetHeight();
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if (!(flags & ImGuiTableFlags_NoClipX))
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if (!(flags & ImGuiTableFlags_NoClip))
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inner_window->DrawList->PopClipRect();
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inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back();
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@ -1050,7 +1050,7 @@ void ImGui::EndTable()
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// Flatten channels and merge draw calls
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table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
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if ((table->Flags & ImGuiTableFlags_NoClipX) == 0)
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if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
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TableReorderDrawChannelsForMerge(table);
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table->DrawSplitter.Merge(inner_window->DrawList);
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@ -1808,7 +1808,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2);
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window->SkipItems = column->SkipItems;
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if (table->Flags & ImGuiTableFlags_NoClipX)
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if (table->Flags & ImGuiTableFlags_NoClip)
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{
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
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}
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