Internals: Popup: Explicitely setting up ImGuiPopupRef reduces confusion.

This commit is contained in:
omar
2018-01-07 15:40:46 +01:00
parent e09852fc49
commit 369189b675
2 changed files with 7 additions and 5 deletions

View File

@ -3725,9 +3725,13 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
ImGuiContext& g = *GImGui;
ImGuiWindow* parent_window = g.CurrentWindow;
int current_stack_size = g.CurrentPopupStack.Size;
ImVec2 mouse_pos = g.IO.MousePos;
ImVec2 popup_pos = mouse_pos; // NB: In the Navigation branch popup_pos may not use mouse_pos.
ImGuiPopupRef popup_ref = ImGuiPopupRef(id, parent_window, parent_window->GetID("##Menus"), popup_pos, mouse_pos); // Tagged as new ref because constructor sets Window to NULL.
ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
popup_ref.PopupId = id;
popup_ref.Window = NULL;
popup_ref.ParentWindow = parent_window;
popup_ref.ParentMenuSet = parent_window->GetID("##Menus");
popup_ref.MousePosOnOpen = g.IO.MousePos;
popup_ref.PopupPosOnOpen = g.IO.MousePos; // NB: In the Navigation branch popup_pos may not use mouse_pos.
if (g.OpenPopupStack.Size < current_stack_size + 1)
g.OpenPopupStack.push_back(popup_ref);
else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)