imgui_demo.cpp doesn't redefine functions from imgui_internal.h so all files can be unity-built (#219)

This commit is contained in:
ocornut 2015-08-05 09:28:19 -06:00
parent 815d1d9be4
commit 3658314638

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@ -34,18 +34,8 @@
#define IM_NEWLINE "\n" #define IM_NEWLINE "\n"
#endif #endif
//-----------------------------------------------------------------------------
// HELPERS
// (We don't use imgui_internal.h here to make the demo code more trivially portable)
//-----------------------------------------------------------------------------
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR))) #define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
static inline float ImMax(float lhs, float rhs) { return lhs >= rhs ? lhs : rhs; }
static inline float ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
static int ImStricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
static int ImStrnicmp(const char* str1, const char* str2, int count) { int d = 0; while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } return d; }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// DEMO CODE // DEMO CODE
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -449,8 +439,8 @@ void ImGui::ShowTestWindow(bool* opened)
{ {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
float focus_sz = 32.0f; float focus_sz = 32.0f;
float focus_x = ImClamp(ImGui::GetMousePos().x - tex_screen_pos.x - focus_sz * 0.5f, 0.0f, tex_w - focus_sz); float focus_x = ImGui::GetMousePos().x - tex_screen_pos.x - focus_sz * 0.5f; if (focus_x < 0.0f) focus_x = 0.0f; else if (focus_x > tex_w - focus_sz) focus_x = tex_w - focus_sz;
float focus_y = ImClamp(ImGui::GetMousePos().y - tex_screen_pos.y - focus_sz * 0.5f, 0.0f, tex_h - focus_sz); float focus_y = ImGui::GetMousePos().y - tex_screen_pos.y - focus_sz * 0.5f; if (focus_y < 0.0f) focus_y = 0.0f; else if (focus_y > tex_h - focus_sz) focus_y = tex_h - focus_sz;
ImGui::Text("Min: (%.2f, %.2f)", focus_x, focus_y); ImGui::Text("Min: (%.2f, %.2f)", focus_x, focus_y);
ImGui::Text("Max: (%.2f, %.2f)", focus_x + focus_sz, focus_y + focus_sz); ImGui::Text("Max: (%.2f, %.2f)", focus_x + focus_sz, focus_y + focus_sz);
ImVec2 uv0 = ImVec2((focus_x) / tex_w, (focus_y) / tex_h); ImVec2 uv0 = ImVec2((focus_x) / tex_w, (focus_y) / tex_h);
@ -1640,7 +1630,9 @@ static void ShowExampleAppCustomRendering(bool* opened)
// However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos(). // However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max). // If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
ImVec2 canvas_size = ImVec2(ImMax(50.0f,ImGui::GetWindowContentRegionMax().x-ImGui::GetCursorPos().x), ImMax(50.0f,ImGui::GetWindowContentRegionMax().y-ImGui::GetCursorPos().y)); // Resize canvas what's available ImVec2 canvas_size = ImVec2(ImGui::GetContentRegionMax().x-ImGui::GetCursorPos().x, ImGui::GetContentRegionMax().y-ImGui::GetCursorPos().y); // Resize canvas what's available
if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0)); draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(255,255,255)); draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(255,255,255));
bool adding_preview = false; bool adding_preview = false;
@ -1795,6 +1787,9 @@ struct ExampleAppConsole
ImGui::End(); ImGui::End();
} }
static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
static int Strnicmp(const char* str1, const char* str2, int count) { int d = 0; while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } return d; }
void ExecCommand(const char* command_line) void ExecCommand(const char* command_line)
{ {
AddLog("# %s\n", command_line); AddLog("# %s\n", command_line);
@ -1802,7 +1797,7 @@ struct ExampleAppConsole
// Insert into history. First find match and delete it so it can be pushed to the back. This isn't trying to be smart or optimal. // Insert into history. First find match and delete it so it can be pushed to the back. This isn't trying to be smart or optimal.
HistoryPos = -1; HistoryPos = -1;
for (int i = History.Size-1; i >= 0; i--) for (int i = History.Size-1; i >= 0; i--)
if (ImStricmp(History[i], command_line) == 0) if (Stricmp(History[i], command_line) == 0)
{ {
free(History[i]); free(History[i]);
History.erase(History.begin() + i); History.erase(History.begin() + i);
@ -1811,17 +1806,17 @@ struct ExampleAppConsole
History.push_back(strdup(command_line)); History.push_back(strdup(command_line));
// Process command // Process command
if (ImStricmp(command_line, "CLEAR") == 0) if (Stricmp(command_line, "CLEAR") == 0)
{ {
ClearLog(); ClearLog();
} }
else if (ImStricmp(command_line, "HELP") == 0) else if (Stricmp(command_line, "HELP") == 0)
{ {
AddLog("Commands:"); AddLog("Commands:");
for (int i = 0; i < Commands.Size; i++) for (int i = 0; i < Commands.Size; i++)
AddLog("- %s", Commands[i]); AddLog("- %s", Commands[i]);
} }
else if (ImStricmp(command_line, "HISTORY") == 0) else if (Stricmp(command_line, "HISTORY") == 0)
{ {
for (int i = History.Size >= 10 ? History.Size - 10 : 0; i < History.Size; i++) for (int i = History.Size >= 10 ? History.Size - 10 : 0; i < History.Size; i++)
AddLog("%3d: %s\n", i, History[i]); AddLog("%3d: %s\n", i, History[i]);
@ -1861,7 +1856,7 @@ struct ExampleAppConsole
// Build a list of candidates // Build a list of candidates
ImVector<const char*> candidates; ImVector<const char*> candidates;
for (int i = 0; i < Commands.Size; i++) for (int i = 0; i < Commands.Size; i++)
if (ImStrnicmp(Commands[i], word_start, (int)(word_end-word_start)) == 0) if (Strnicmp(Commands[i], word_start, (int)(word_end-word_start)) == 0)
candidates.push_back(Commands[i]); candidates.push_back(Commands[i]);
if (candidates.Size == 0) if (candidates.Size == 0)