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imgui_demo.cpp doesn't redefine functions from imgui_internal.h so all files can be unity-built (#219)
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@ -34,18 +34,8 @@
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#define IM_NEWLINE "\n"
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#endif
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//-----------------------------------------------------------------------------
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// HELPERS
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// (We don't use imgui_internal.h here to make the demo code more trivially portable)
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//-----------------------------------------------------------------------------
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#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
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static inline float ImMax(float lhs, float rhs) { return lhs >= rhs ? lhs : rhs; }
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static inline float ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
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static int ImStricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
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static int ImStrnicmp(const char* str1, const char* str2, int count) { int d = 0; while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } return d; }
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//-----------------------------------------------------------------------------
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// DEMO CODE
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//-----------------------------------------------------------------------------
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@ -449,8 +439,8 @@ void ImGui::ShowTestWindow(bool* opened)
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{
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ImGui::BeginTooltip();
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float focus_sz = 32.0f;
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float focus_x = ImClamp(ImGui::GetMousePos().x - tex_screen_pos.x - focus_sz * 0.5f, 0.0f, tex_w - focus_sz);
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float focus_y = ImClamp(ImGui::GetMousePos().y - tex_screen_pos.y - focus_sz * 0.5f, 0.0f, tex_h - focus_sz);
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float focus_x = ImGui::GetMousePos().x - tex_screen_pos.x - focus_sz * 0.5f; if (focus_x < 0.0f) focus_x = 0.0f; else if (focus_x > tex_w - focus_sz) focus_x = tex_w - focus_sz;
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float focus_y = ImGui::GetMousePos().y - tex_screen_pos.y - focus_sz * 0.5f; if (focus_y < 0.0f) focus_y = 0.0f; else if (focus_y > tex_h - focus_sz) focus_y = tex_h - focus_sz;
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ImGui::Text("Min: (%.2f, %.2f)", focus_x, focus_y);
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ImGui::Text("Max: (%.2f, %.2f)", focus_x + focus_sz, focus_y + focus_sz);
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ImVec2 uv0 = ImVec2((focus_x) / tex_w, (focus_y) / tex_h);
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@ -1640,7 +1630,9 @@ static void ShowExampleAppCustomRendering(bool* opened)
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// However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
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// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
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ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
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ImVec2 canvas_size = ImVec2(ImMax(50.0f,ImGui::GetWindowContentRegionMax().x-ImGui::GetCursorPos().x), ImMax(50.0f,ImGui::GetWindowContentRegionMax().y-ImGui::GetCursorPos().y)); // Resize canvas what's available
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ImVec2 canvas_size = ImVec2(ImGui::GetContentRegionMax().x-ImGui::GetCursorPos().x, ImGui::GetContentRegionMax().y-ImGui::GetCursorPos().y); // Resize canvas what's available
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if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
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if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
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draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
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draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(255,255,255));
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bool adding_preview = false;
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@ -1795,6 +1787,9 @@ struct ExampleAppConsole
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ImGui::End();
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}
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static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
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static int Strnicmp(const char* str1, const char* str2, int count) { int d = 0; while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } return d; }
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void ExecCommand(const char* command_line)
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{
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AddLog("# %s\n", command_line);
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@ -1802,7 +1797,7 @@ struct ExampleAppConsole
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// Insert into history. First find match and delete it so it can be pushed to the back. This isn't trying to be smart or optimal.
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HistoryPos = -1;
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for (int i = History.Size-1; i >= 0; i--)
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if (ImStricmp(History[i], command_line) == 0)
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if (Stricmp(History[i], command_line) == 0)
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{
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free(History[i]);
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History.erase(History.begin() + i);
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@ -1811,17 +1806,17 @@ struct ExampleAppConsole
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History.push_back(strdup(command_line));
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// Process command
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if (ImStricmp(command_line, "CLEAR") == 0)
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if (Stricmp(command_line, "CLEAR") == 0)
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{
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ClearLog();
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}
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else if (ImStricmp(command_line, "HELP") == 0)
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else if (Stricmp(command_line, "HELP") == 0)
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{
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AddLog("Commands:");
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for (int i = 0; i < Commands.Size; i++)
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AddLog("- %s", Commands[i]);
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}
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else if (ImStricmp(command_line, "HISTORY") == 0)
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else if (Stricmp(command_line, "HISTORY") == 0)
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{
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for (int i = History.Size >= 10 ? History.Size - 10 : 0; i < History.Size; i++)
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AddLog("%3d: %s\n", i, History[i]);
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@ -1861,7 +1856,7 @@ struct ExampleAppConsole
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// Build a list of candidates
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ImVector<const char*> candidates;
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for (int i = 0; i < Commands.Size; i++)
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if (ImStrnicmp(Commands[i], word_start, (int)(word_end-word_start)) == 0)
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if (Strnicmp(Commands[i], word_start, (int)(word_end-word_start)) == 0)
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candidates.push_back(Commands[i]);
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if (candidates.Size == 0)
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