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https://github.com/Drezil/imgui.git
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Made it possible to move a window by dragging from the Collapse button (past the drag threshold). Extracted some code out to a CollapseButton() function.
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29
imgui.cpp
29
imgui.cpp
@ -305,7 +305,7 @@
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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- 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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- 2018/07/06 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.OptResizeWindowsFromEdges to enable the feature.
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- 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
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@ -6655,15 +6655,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Collapse button
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if (!(flags & ImGuiWindowFlags_NoCollapse))
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{
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ImGuiID id = window->GetID("#COLLAPSE");
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ImRect bb(window->Pos + style.FramePadding + ImVec2(1,1), window->Pos + style.FramePadding + ImVec2(g.FontSize,g.FontSize) - ImVec2(1,1));
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ItemAdd(bb, id);
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if (ButtonBehavior(bb, id, NULL, NULL))
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if (CollapseButton(window->GetID("#COLLAPSE"), window->Pos + style.FramePadding))
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window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function
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RenderNavHighlight(bb, id);
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RenderArrow(window->Pos + style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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}
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// Close button
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if (p_open != NULL)
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@ -8336,6 +8329,24 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
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return pressed;
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}
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bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize));
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ItemAdd(bb, id);
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bool ret = ButtonBehavior(bb, id, NULL, NULL, ImGuiButtonFlags_None);
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RenderNavHighlight(bb, id);
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RenderArrow(bb.Min, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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// Switch to moving the window after mouse is moved beyond the initial drag threshold
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if (IsItemActive() && IsMouseDragging())
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StartMouseMovingWindow(window);
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return ret;
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}
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void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -1172,6 +1172,7 @@ namespace ImGui
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IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
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IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
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IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
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IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power);
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