Docking: Internals: Transitioning some code toward consistently using ImGuiContext* ctx parameter instead of ImGuiDockContext

This commit is contained in:
omar 2018-09-17 17:06:52 +02:00
parent 28094b7cea
commit 35032d41fa
3 changed files with 151 additions and 143 deletions

275
imgui.cpp
View File

@ -3351,7 +3351,7 @@ void ImGui::NewFrame()
// Undocking
// (needs to be before UpdateMouseMovingWindow so the window is already offset and following the mouse on the detaching frame)
DockContextNewFrameUpdateUndocking(g.DockContext);
DockContextNewFrameUpdateUndocking(&g);
// Find hovered window
// (needs to be before UpdateMovingWindow so we fill HoveredWindowUnderMovingWindow on the mouse release frame)
@ -3406,7 +3406,7 @@ void ImGui::NewFrame()
ClosePopupsOverWindow(g.NavWindow);
// Docking
DockContextNewFrameUpdateDocking(g.DockContext);
DockContextNewFrameUpdateDocking(&g);
// Create implicit window - we will only render it if the user has added something to it.
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
@ -3682,7 +3682,7 @@ void ImGui::EndFrame()
End();
// Docking
DockContextEndFrame(g.DockContext);
DockContextEndFrame(&g);
// Draw modal whitening background on _other_ viewports than the one the modal or target are on
ImGuiWindow* modal_window = GetFrontMostPopupModal();
@ -9625,16 +9625,16 @@ struct ImGuiDockContext
namespace ImGui
{
// ImGuiDockContext
static ImGuiDockNode* DockContextFindNodeByID(ImGuiDockContext* ctx, ImGuiID id);
static ImGuiDockNode* DockContextAddNode(ImGuiDockContext* ctx, ImGuiID id);
static void DockContextRemoveNode(ImGuiDockContext* ctx, ImGuiDockNode* node);
static void DockContextQueueDock(ImGuiDockContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
static void DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req);
static void DockContextProcessUndock(ImGuiDockContext* ctx, ImGuiWindow* window);
static void DockContextGcUnusedSettingsNodes(ImGuiDockContext* ctx);
static void DockContextClearNodes(ImGuiDockContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references); // Set root_id==0 to clear all
static void DockContextBuildNodesFromSettings(ImGuiDockContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count);
static void DockContextBuildAddWindowsToNodes(ImGuiDockContext* ctx, ImGuiID root_id); // Use root_id==0 to add all
static ImGuiDockNode* DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id);
static ImGuiDockNode* DockContextAddNode(ImGuiContext* ctx, ImGuiID id);
static void DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node);
static void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req);
static void DockContextProcessUndock(ImGuiContext* ctx, ImGuiWindow* window);
static void DockContextGcUnusedSettingsNodes(ImGuiContext* ctx);
static void DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references); // Set root_id==0 to clear all
static void DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count);
static void DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id); // Use root_id==0 to add all
// ImGuiDockNode
static void DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window);
@ -9658,15 +9658,15 @@ namespace ImGui
static int DockNodeGetTabOrder(ImGuiWindow* window);
// ImGuiDockNode tree manipulations
static void DockNodeTreeSplit(ImGuiDockContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node);
static void DockNodeTreeMerge(ImGuiDockContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child);
static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node);
static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child);
static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size);
static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node);
static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos);
// Settings
static void DockSettingsRemoveReferencesToNodes(ImGuiID* node_ids, int node_ids_count);
static ImGuiDockNodeSettings* DockSettingsFindNodeSettings(ImGuiDockContext* ctx, ImGuiID node_id);
static ImGuiDockNodeSettings* DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID node_id);
static void* DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
static void DockSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
static void DockSettingsHandler_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
@ -9683,9 +9683,9 @@ namespace ImGui
// This is convenient as docking reconfiguration can be implemented by mostly poking at the simpler setttings data.
//-----------------------------------------------------------------------------
void ImGui::DockContextInitialize(ImGuiContext* imgui_context)
void ImGui::DockContextInitialize(ImGuiContext* ctx)
{
ImGuiContext& g = *imgui_context;
ImGuiContext& g = *ctx;
IM_ASSERT(g.DockContext == NULL);
g.DockContext = IM_NEW(ImGuiDockContext)();
@ -9699,43 +9699,44 @@ void ImGui::DockContextInitialize(ImGuiContext* imgui_context)
g.SettingsHandlers.push_back(ini_handler);
}
void ImGui::DockContextShutdown(ImGuiContext* imgui_context)
void ImGui::DockContextShutdown(ImGuiContext* ctx)
{
ImGuiContext& g = *imgui_context;
ImGuiDockContext* ctx = g.DockContext;
for (int n = 0; n < ctx->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
IM_DELETE(node);
IM_DELETE(g.DockContext);
g.DockContext = NULL;
}
void ImGui::DockContextOnLoadSettings()
void ImGui::DockContextOnLoadSettings(ImGuiContext* ctx)
{
ImGuiContext& g = *GImGui;
ImGuiDockContext* ctx = g.DockContext;
ImGuiDockContext* dc = ctx->DockContext;
DockContextGcUnusedSettingsNodes(ctx);
DockContextBuildNodesFromSettings(ctx, ctx->SettingsNodes.Data, ctx->SettingsNodes.Size);
DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
}
// This function also acts as a de-facto test to make sure we can rebuild from scratch without a glitch
void ImGui::DockContextRebuild(ImGuiDockContext* ctx)
void ImGui::DockContextRebuild(ImGuiContext* ctx)
{
//IMGUI_DEBUG_LOG("[docking] full rebuild\n");
ImGuiDockContext* dc = ctx->DockContext;
SaveIniSettingsToMemory();
ImGuiID root_id = 0; // Rebuild all
DockContextClearNodes(ctx, root_id, false);
DockContextBuildNodesFromSettings(ctx, ctx->SettingsNodes.Data, ctx->SettingsNodes.Size);
DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
DockContextBuildAddWindowsToNodes(ctx, root_id);
}
// Docking context update function, called by NewFrame()
void ImGui::DockContextNewFrameUpdateUndocking(ImGuiDockContext* ctx)
void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx)
{
ImGuiContext& g = *GImGui;
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
{
if (ctx->Nodes.Data.Size > 0 || ctx->Requests.Size > 0)
if (dc->Nodes.Data.Size > 0 || dc->Requests.Size > 0)
DockContextClearNodes(ctx, 0, true);
return;
}
@ -9744,51 +9745,52 @@ void ImGui::DockContextNewFrameUpdateUndocking(ImGuiDockContext* ctx)
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C)))
ctx->WantFullRebuild = true;
#endif
if (ctx->WantFullRebuild)
if (dc->WantFullRebuild)
{
DockContextRebuild(ctx);
ctx->WantFullRebuild = false;
dc->WantFullRebuild = false;
}
// Process Undocking requests (we need to process them _before_ the UpdateMouseMovingWindow call in NewFrame)
for (int n = 0; n < ctx->Requests.Size; n++)
if (ctx->Requests[n].Type == ImGuiDockRequestType_Undock)
DockContextProcessUndock(ctx, ctx->Requests[n].UndockTarget);
for (int n = 0; n < dc->Requests.Size; n++)
if (dc->Requests[n].Type == ImGuiDockRequestType_Undock)
DockContextProcessUndock(ctx, dc->Requests[n].UndockTarget);
}
// Docking context update function, called by NewFrame()
void ImGui::DockContextNewFrameUpdateDocking(ImGuiDockContext* ctx)
void ImGui::DockContextNewFrameUpdateDocking(ImGuiContext* ctx)
{
ImGuiContext& g = *GImGui;
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
return;
// Process Docking requests
for (int n = 0; n < ctx->Requests.Size; n++)
if (ctx->Requests[n].Type == ImGuiDockRequestType_Dock)
DockContextProcessDock(ctx, &ctx->Requests[n]);
ctx->Requests.resize(0);
for (int n = 0; n < dc->Requests.Size; n++)
if (dc->Requests[n].Type == ImGuiDockRequestType_Dock)
DockContextProcessDock(ctx, &dc->Requests[n]);
dc->Requests.resize(0);
// Create windows for each automatic docking nodes
// We can have NULL pointers when we delete nodes, but because ID are recycled this should amortize nicely (and our node count will never be very high)
for (int n = 0; n < ctx->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
if (!node->IsExplicitRoot && node->IsRootNode())
DockNodeUpdate(node);
}
// Docking context update function, called by EndFrame()
void ImGui::DockContextEndFrame(ImGuiDockContext* ctx)
void ImGui::DockContextEndFrame(ImGuiContext* ctx)
{
(void)ctx;
}
static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiDockContext* ctx, ImGuiID id)
static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id)
{
return (ImGuiDockNode*)ctx->Nodes.GetVoidPtr(id);
return (ImGuiDockNode*)ctx->DockContext->Nodes.GetVoidPtr(id);
}
static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiDockContext* ctx, ImGuiID id)
static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id)
{
// Generate an ID for the new node (the exact ID value doesn't matter as long as it is not already used) and add the first window.
if (id == (ImGuiID)-1)
@ -9801,12 +9803,15 @@ static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiDockContext* ctx, ImGuiID i
IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL);
ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id);
node->InitFromFirstWindow = true;
ctx->Nodes.SetVoidPtr(node->ID, node);
ctx->DockContext->Nodes.SetVoidPtr(node->ID, node);
return node;
}
static void ImGui::DockContextRemoveNode(ImGuiDockContext* ctx, ImGuiDockNode* node)
static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
//printf("[%05d] RemoveNode 0x%04X\n", node->ID);
IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node);
IM_ASSERT(node->ChildNodes[0] == NULL && node->ChildNodes[1] == NULL);
@ -9819,21 +9824,21 @@ static void ImGui::DockContextRemoveNode(ImGuiDockContext* ctx, ImGuiDockNode* n
{
IM_ASSERT(parent_node->ChildNodes[0] == node || parent_node->ChildNodes[1] == node);
ImGuiDockNode* sibling_node = (parent_node->ChildNodes[0] == node ? parent_node->ChildNodes[1] : parent_node->ChildNodes[0]);
DockNodeTreeMerge(ctx, parent_node, sibling_node);
DockNodeTreeMerge(&g, parent_node, sibling_node);
}
else
{
ctx->Nodes.SetVoidPtr(node->ID, NULL);
dc->Nodes.SetVoidPtr(node->ID, NULL);
IM_DELETE(node);
}
}
void ImGui::DockContextClearNodes(ImGuiDockContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
SaveIniSettingsToMemory(NULL);
ImGuiContext& g = *GImGui;
// Clear references in windows
for (int n = 0; n < g.Windows.Size; n++)
{
@ -9849,44 +9854,45 @@ void ImGui::DockContextClearNodes(ImGuiDockContext* ctx, ImGuiID root_id, bool c
}
// Clear nodes
for (int n = 0; n < ctx->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
{
bool want_removal = (root_id == 0 || DockNodeGetRootNode(node)->ID == root_id);
if (want_removal)
{
IM_DELETE(node);
ctx->Nodes.Data[n].val_p = NULL;
dc->Nodes.Data[n].val_p = NULL;
}
}
if (root_id == 0)
ctx->Nodes.Clear();
ctx->Requests.clear();
dc->Nodes.Clear();
dc->Requests.clear();
}
static void ImGui::DockContextGcUnusedSettingsNodes(ImGuiDockContext* ctx)
static void ImGui::DockContextGcUnusedSettingsNodes(ImGuiContext* ctx)
{
ImGuiContext& g = *GImGui;
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
IM_ASSERT(g.Windows.Size == 0);
// Count reference to dock ids from window settings
ImGuiStorage ref_count_map; // Map dock_id -> counter
ref_count_map.Data.reserve(ctx->SettingsNodes.Size);
ref_count_map.Data.reserve(dc->SettingsNodes.Size);
for (int settings_n = 0; settings_n < g.SettingsWindows.Size; settings_n++)
if (g.SettingsWindows[settings_n].DockId != 0)
(*ref_count_map.GetIntRef(g.SettingsWindows[settings_n].DockId, 0))++;
// Mark nodes that are parents
ImGuiStorage is_parent_map;
is_parent_map.Data.reserve(ctx->SettingsNodes.Size);
for (int settings_n = 0; settings_n < ctx->SettingsNodes.Size; settings_n++)
if (ctx->SettingsNodes[settings_n].ParentID)
is_parent_map.SetInt(ctx->SettingsNodes[settings_n].ParentID, 1);
is_parent_map.Data.reserve(dc->SettingsNodes.Size);
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
if (dc->SettingsNodes[settings_n].ParentID)
is_parent_map.SetInt(dc->SettingsNodes[settings_n].ParentID, 1);
// If a root node has only 1 reference in window settings we clear it
for (int settings_n = 0; settings_n < ctx->SettingsNodes.Size; settings_n++)
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
{
ImGuiDockNodeSettings* settings = &ctx->SettingsNodes[settings_n];
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
int ref_count = ref_count_map.GetInt(settings->ID, 0);
if (ref_count <= 1)
{
@ -9902,7 +9908,7 @@ static void ImGui::DockContextGcUnusedSettingsNodes(ImGuiDockContext* ctx)
}
}
static void ImGui::DockContextBuildNodesFromSettings(ImGuiDockContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count)
static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count)
{
// Build nodes
for (int node_n = 0; node_n < node_settings_count; node_n++)
@ -9926,10 +9932,10 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiDockContext* ctx, ImGu
}
}
void ImGui::DockContextBuildAddWindowsToNodes(ImGuiDockContext* ctx, ImGuiID root_id)
void ImGui::DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id)
{
// Rebind all windows to nodes (they can also lazily rebind but we'll have a visible glitch during the first frame)
ImGuiContext& g = *GImGui;
ImGuiContext& g = *ctx;
for (int n = 0; n < g.Windows.Size; n++)
{
ImGuiWindow* window = g.Windows[n];
@ -9949,7 +9955,7 @@ void ImGui::DockContextBuildAddWindowsToNodes(ImGuiDockContext* ctx, ImGuiID roo
// Docking: ImGuiDockContext Docking/Undocking functions
//-----------------------------------------------------------------------------
void ImGui::DockContextQueueDock(ImGuiDockContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer)
void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer)
{
ImGuiDockRequest req;
req.Type = ImGuiDockRequestType_Dock;
@ -9959,20 +9965,20 @@ void ImGui::DockContextQueueDock(ImGuiDockContext* ctx, ImGuiWindow* target, ImG
req.DockSplitDir = split_dir;
req.DockSplitRatio = split_ratio;
req.DockSplitOuter = split_outer;
ctx->Requests.push_back(req);
ctx->DockContext->Requests.push_back(req);
}
void ImGui::DockContextQueueUndock(ImGuiDockContext* ctx, ImGuiWindow* window)
void ImGui::DockContextQueueUndock(ImGuiContext* ctx, ImGuiWindow* window)
{
ImGuiDockRequest req;
req.Type = ImGuiDockRequestType_Undock;
req.UndockTarget = window;
ctx->Requests.push_back(req);
ctx->DockContext->Requests.push_back(req);
}
void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
{
ImGuiContext& g = *GImGui;
ImGuiContext& g = *ctx;
ImGuiWindow* payload_window = req->DockPayload;
ImGuiWindow* target_window = req->DockTarget;
ImGuiDockNode* target_node = req->DockTargetNode;
@ -10081,10 +10087,9 @@ void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
target_node->TabBar->NextSelectedTabId = next_selected_id;
}
void ImGui::DockContextProcessUndock(ImGuiDockContext* ctx, ImGuiWindow* window)
void ImGui::DockContextProcessUndock(ImGuiContext* ctx, ImGuiWindow* window)
{
(void)ctx;
ImGuiContext& g = *GImGui;
ImGuiContext& g = *ctx;
IM_ASSERT(window->LastFrameActive < g.FrameCount);
if (window->DockNode)
DockNodeRemoveWindow(window->DockNode, window, 0);
@ -10176,7 +10181,6 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window)
static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id)
{
ImGuiContext& g = *GImGui;
ImGuiDockContext* ctx = g.DockContext;
IM_ASSERT(window->DockNode == node);
//IM_ASSERT(window->RootWindow == node->HostWindow);
//IM_ASSERT(window->LastFrameActive < g.FrameCount); // We may call this from Begin()
@ -10192,7 +10196,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
{
// Automatic dock node delete themselves if they are not holding at least one tab
IM_ASSERT(node->Windows[0] == window);
DockContextRemoveNode(ctx, node);
DockContextRemoveNode(&g, node);
return;
}
@ -11022,9 +11026,9 @@ static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDock
// Docking: ImGuiDockNode Tree manipulation functions
//-----------------------------------------------------------------------------
void ImGui::DockNodeTreeSplit(ImGuiDockContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node)
void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node)
{
ImGuiContext& g = *GImGui;
ImGuiContext& g = *ctx;
IM_ASSERT(split_axis != ImGuiAxis_None);
ImGuiDockNode* child_0 = (new_node && split_inheritor_child_idx != 0) ? new_node : DockContextAddNode(ctx, (ImGuiID)-1);
@ -11050,7 +11054,7 @@ void ImGui::DockNodeTreeSplit(ImGuiDockContext* ctx, ImGuiDockNode* parent_node,
DockNodeTreeUpdatePosSize(parent_node, parent_node->Pos, parent_node->Size);
}
void ImGui::DockNodeTreeMerge(ImGuiDockContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child)
void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child)
{
ImGuiDockNode* child_0 = parent_node->ChildNodes[0];
ImGuiDockNode* child_1 = parent_node->ChildNodes[1];
@ -11068,8 +11072,8 @@ void ImGui::DockNodeTreeMerge(ImGuiDockContext* ctx, ImGuiDockNode* parent_node,
parent_node->IsDocumentRoot = child_0->IsDocumentRoot || child_1->IsDocumentRoot;
parent_node->LastExplicitSize = backup_last_explicit_size;
ctx->Nodes.SetVoidPtr(child_0->ID, NULL);
ctx->Nodes.SetVoidPtr(child_1->ID, NULL);
ctx->DockContext->Nodes.SetVoidPtr(child_0->ID, NULL);
ctx->DockContext->Nodes.SetVoidPtr(child_1->ID, NULL);
IM_DELETE(child_0);
IM_DELETE(child_1);
}
@ -11308,8 +11312,8 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockSpaceFlags dock_space_flags, ImGuiID user_type_filter)
{
ImGuiContext& g = *GImGui;
ImGuiDockContext* ctx = g.DockContext;
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
ImGuiWindow* window = GetCurrentWindow();
@ -11378,7 +11382,8 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockSpaceFlags do
void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
{
ImGuiContext& g = *GImGui;
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
// Calling SetNextWindowPos() undock windows by default (by setting PosUndock)
bool want_undock = false;
@ -11387,7 +11392,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
g.NextWindowData.PosUndock = false;
if (want_undock)
{
DockContextProcessUndock(g.DockContext, window);
DockContextProcessUndock(ctx, window);
return;
}
@ -11395,13 +11400,13 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
ImGuiDockNode* dock_node = window->DockNode;
if (window->DockId != 0 && dock_node == NULL)
{
dock_node = DockContextFindNodeByID(g.DockContext, window->DockId);
dock_node = DockContextFindNodeByID(ctx, window->DockId);
if (dock_node == NULL)
dock_node = DockContextAddNode(g.DockContext, window->DockId);
dock_node = DockContextAddNode(ctx, window->DockId);
if (dock_node->IsSplitNode())
{
DockContextProcessUndock(g.DockContext, window);
DockContextProcessUndock(ctx, window);
return;
}
@ -11423,7 +11428,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
ImGuiDockNode* root_node = DockNodeGetRootNode(dock_node);
if (root_node->LastFrameAlive < g.FrameCount)
{
DockContextProcessUndock(g.DockContext, window);
DockContextProcessUndock(ctx, window);
}
else
{
@ -11436,7 +11441,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
// Undock if we are submitted earlier than the host window
if (dock_node->HostWindow && window->BeginOrderWithinContext < dock_node->HostWindow->BeginOrderWithinContext)
{
DockContextProcessUndock(g.DockContext, window);
DockContextProcessUndock(ctx, window);
return;
}
@ -11506,7 +11511,9 @@ void ImGui::BeginAsDockableDragDropSource(ImGuiWindow* window)
void ImGui::BeginAsDockableDragDropTarget(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0);
if (!g.DragDropActive)
return;
@ -11557,7 +11564,7 @@ void ImGui::BeginAsDockableDragDropTarget(ImGuiWindow* window)
// Queue docking request
if (split_data && split_data->IsDropAllowed && payload->IsDelivery())
DockContextQueueDock(g.DockContext, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer);
DockContextQueueDock(ctx, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer);
}
}
EndDragDropTarget();
@ -11587,11 +11594,12 @@ static void ImGui::DockSettingsRemoveReferencesToNodes(ImGuiID* node_ids, int no
}
}
static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiDockContext* ctx, ImGuiID id)
static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id)
{
for (int n = 0; n < ctx->SettingsNodes.Size; n++)
if (ctx->SettingsNodes[n].ID == id)
return &ctx->SettingsNodes[n];
ImGuiDockContext* dc = ctx->DockContext;
for (int n = 0; n < dc->SettingsNodes.Size; n++)
if (dc->SettingsNodes[n].ID == id)
return &dc->SettingsNodes[n];
return NULL;
}
@ -11602,7 +11610,7 @@ static void* ImGui::DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHan
return (void*)1;
}
static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* imgui_ctx, ImGuiSettingsHandler*, void*, const char* line)
static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void*, const char* line)
{
char c = 0;
int x = 0, y = 0;
@ -11632,14 +11640,14 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* imgui_ctx, ImGuiSe
if (sscanf(line, " SelectedTab=0x%08X%n", &node.SelectedTabID,&r) == 1) { line += r; }
//if (node.ParentID == 0 && node.SplitAxis == ImGuiAxis_None)
// return;
ImGuiDockContext* ctx = imgui_ctx->DockContext;
ImGuiDockContext* dc = ctx->DockContext;
if (node.ParentID != 0)
if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentID))
node.Depth = parent_settings->Depth + 1;
ctx->SettingsNodes.push_back(node);
dc->SettingsNodes.push_back(node);
}
static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* ctx, ImGuiDockNode* node, int depth)
static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDockNode* node, int depth)
{
ImGuiDockNodeSettings node_settings;
IM_ASSERT(depth < (1 << (sizeof(node_settings.Depth) << 3)));
@ -11653,34 +11661,34 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* ctx, ImGuiD
node_settings.Pos = ImVec2ih((short)node->Pos.x, (short)node->Pos.y);
node_settings.Size = ImVec2ih((short)node->Size.x, (short)node->Size.y);
node_settings.LastExplicitSize = ImVec2ih((short)node->LastExplicitSize.x, (short)node->LastExplicitSize.y);
ctx->SettingsNodes.push_back(node_settings);
dc->SettingsNodes.push_back(node_settings);
if (node->ChildNodes[0])
DockSettingsHandler_DockNodeToSettings(ctx, node->ChildNodes[0], depth + 1);
DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1);
if (node->ChildNodes[1])
DockSettingsHandler_DockNodeToSettings(ctx, node->ChildNodes[1], depth + 1);
DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[1], depth + 1);
}
static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
{
// Gather settings data
// (unlike our windows settings, because nodes are always built we can do a full rewrite of the SettingsNode buffer)
ImGuiDockContext* ctx = imgui_ctx->DockContext;
ctx->SettingsNodes.resize(0);
ctx->SettingsNodes.reserve(ctx->Nodes.Data.Size);
for (int n = 0; n < ctx->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
ImGuiDockContext* dc = ctx->DockContext;
dc->SettingsNodes.resize(0);
dc->SettingsNodes.reserve(dc->Nodes.Data.Size);
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
if (node->IsRootNode())
DockSettingsHandler_DockNodeToSettings(ctx, node, 0);
DockSettingsHandler_DockNodeToSettings(dc, node, 0);
int max_depth = 0;
for (int node_n = 0; node_n < ctx->SettingsNodes.Size; node_n++)
max_depth = ImMax((int)ctx->SettingsNodes[node_n].Depth, max_depth);
for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++)
max_depth = ImMax((int)dc->SettingsNodes[node_n].Depth, max_depth);
// Write to text buffer
buf->appendf("[%s][Data]\n", handler->TypeName);
for (int node_n = 0; node_n < ctx->SettingsNodes.Size; node_n++)
for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++)
{
const ImGuiDockNodeSettings* node_settings = &ctx->SettingsNodes[node_n];
const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n];
buf->appendf("%*sDockNode%*s", node_settings->Depth * 2, "", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file
buf->appendf(" ID=0x%08X", node_settings->ID);
if (node_settings->ParentID)
@ -12008,7 +12016,7 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
}
ImGui::MemFree(buf);
g.SettingsLoaded = true;
DockContextOnLoadSettings();
DockContextOnLoadSettings(&g);
}
void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
@ -12521,8 +12529,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
void ImGui::ShowDockingDebug()
{
ImGuiContext& g = *GImGui;
ImGuiDockContext* ctx = g.DockContext;
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
struct Funcs
{
@ -12589,11 +12598,11 @@ void ImGui::ShowDockingDebug()
if (ImGui::TreeNode("Dock nodes"))
{
if (ImGui::SmallButton("Clear settings")) { DockContextClearNodes(ctx, 0, true); }
if (ImGui::SmallButton("Clear settings")) { DockContextClearNodes(&g, 0, true); }
ImGui::SameLine();
if (ImGui::SmallButton("Rebuild all")) { ctx->WantFullRebuild = true; }
for (int n = 0; n < ctx->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
if (ImGui::SmallButton("Rebuild all")) { dc->WantFullRebuild = true; }
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
if (node->IsRootNode())
Funcs::NodeDockNode(node, "Node");
ImGui::TreePop();
@ -12620,9 +12629,9 @@ void ImGui::ShowDockingDebug()
ImGui::BulletText("Window '%s' -> DockId %08X", g.SettingsWindows[n].Name, g.SettingsWindows[n].DockId);
ImGui::Separator();
ImGui::Text("Dock Nodes:");
for (int n = 0; n < ctx->SettingsNodes.Size; n++)
for (int n = 0; n < dc->SettingsNodes.Size; n++)
{
ImGuiDockNodeSettings* settings = &ctx->SettingsNodes[n];
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[n];
const char* selected_tab_name = NULL;
if (settings->SelectedTabID)
{
@ -12638,8 +12647,8 @@ void ImGui::ShowDockingDebug()
if (g.IO.KeyCtrl && show_window_dock_info)
{
for (int n = 0; n < ctx->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
{
ImGuiDockNode* root_node = DockNodeGetRootNode(node);
if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(root_node, g.IO.MousePos))

View File

@ -1460,14 +1460,14 @@ namespace ImGui
inline bool IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiInputReadMode mode) { return (GetNavInputAmount(n1, mode) + GetNavInputAmount(n2, mode)) > 0.0f; }
// Docking
IMGUI_API void DockContextInitialize(ImGuiContext* imgui_context);
IMGUI_API void DockContextShutdown(ImGuiContext* imgui_context);
IMGUI_API void DockContextOnLoadSettings();
IMGUI_API void DockContextRebuild(ImGuiDockContext* ctx);
IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiDockContext* ctx);
IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiDockContext* ctx);
IMGUI_API void DockContextEndFrame(ImGuiDockContext* ctx);
IMGUI_API void DockContextQueueUndock(ImGuiDockContext* ctx, ImGuiWindow* window);
IMGUI_API void DockContextInitialize(ImGuiContext* ctx);
IMGUI_API void DockContextShutdown(ImGuiContext* ctx);
IMGUI_API void DockContextOnLoadSettings(ImGuiContext* ctx);
IMGUI_API void DockContextRebuild(ImGuiContext* ctx);
IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx);
IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx);
IMGUI_API void DockContextEndFrame(ImGuiContext* ctx);
IMGUI_API void DockContextQueueUndock(ImGuiContext* ctx, ImGuiWindow* window);
IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open);
IMGUI_API void BeginAsDockableDragDropSource(ImGuiWindow* window);
IMGUI_API void BeginAsDockableDragDropTarget(ImGuiWindow* window);

View File

@ -6455,8 +6455,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
// Undock
if (undocking_tab && g.ActiveId == id && IsMouseDragging())
{
ImGuiDockContext* ctx = g.DockContext;
DockContextQueueUndock(ctx, docked_window);
DockContextQueueUndock(&g, docked_window);
g.MovingWindow = docked_window;
g.ActiveId = g.MovingWindow->MoveId;
g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min;