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Comments (clarifying whether types are to be considered as flags or regular, non combinable enums)
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TODO.txt
1
TODO.txt
@ -232,6 +232,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- inputs: allow to pass explicit double-clicks if that's the only thing the user's backend can get them. (e.g. for windows by the CS_DBLCLKS style).
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- inputs: support track pad style scrolling & slider edit.
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- misc: make the ImGuiCond values linear (non-power-of-two). internal storage for ImGuiWindow can use integers to combine into flags.
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: provide HoveredTime and ActivatedTime to ease the creation of animations.
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- misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230)
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34
imgui.h
34
imgui.h
@ -69,17 +69,17 @@ typedef unsigned int ImU32; // 32-bit unsigned integer (typically used t
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typedef unsigned int ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
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typedef unsigned short ImWchar; // character for keyboard input/display
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typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
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typedef int ImGuiCol; // a color identifier for styling // enum ImGuiCol_
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typedef int ImGuiStyleVar; // a variable identifier for styling // enum ImGuiStyleVar_
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typedef int ImGuiKey; // a key identifier (ImGui-side enum) // enum ImGuiKey_
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typedef int ImGuiColorEditFlags; // color edit flags for Color*() // enum ImGuiColorEditFlags_
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typedef int ImGuiMouseCursor; // a mouse cursor identifier // enum ImGuiMouseCursor_
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typedef int ImGuiWindowFlags; // window flags for Begin*() // enum ImGuiWindowFlags_
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typedef int ImGuiCond; // condition flags for Set*() // enum ImGuiCond_
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typedef int ImGuiColumnsFlags; // flags for *Columns*() // enum ImGuiColumnsFlags_
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typedef int ImGuiInputTextFlags; // flags for InputText*() // enum ImGuiInputTextFlags_
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typedef int ImGuiSelectableFlags; // flags for Selectable() // enum ImGuiSelectableFlags_
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typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
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typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_
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typedef int ImGuiStyleVar; // enum: a variable identifier for styling // enum ImGuiStyleVar_
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typedef int ImGuiKey; // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_
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typedef int ImGuiMouseCursor; // enum: a mouse cursor identifier // enum ImGuiMouseCursor_
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typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_
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typedef int ImGuiColorEditFlags; // flags: color edit flags for Color*() // enum ImGuiColorEditFlags_
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typedef int ImGuiWindowFlags; // flags: window flags for Begin*() // enum ImGuiWindowFlags_
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typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_
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typedef int ImGuiInputTextFlags; // flags: for InputText*() // enum ImGuiInputTextFlags_
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typedef int ImGuiSelectableFlags; // flags: for Selectable() // enum ImGuiSelectableFlags_
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typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
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#ifdef _MSC_VER
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@ -726,14 +726,14 @@ enum ImGuiMouseCursor_
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ImGuiMouseCursor_Count_
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};
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// Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
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// All those functions treat 0 as a shortcut to ImGuiCond_Always
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// Condition for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
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// All those functions treat 0 as a shortcut to ImGuiCond_Always. From the point of view of the user use this as an enum (don't combine multiple values into flags).
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enum ImGuiCond_
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{
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ImGuiCond_Always = 1 << 0, // Set the variable
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ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed)
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ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file)
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ImGuiCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time)
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ImGuiCond_Always = 1 << 0, // Set the variable
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ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed)
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ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file)
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ImGuiCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time)
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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