mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 03:58:47 +02:00
Tables: sharing transient buffers between tables, reducing memory footprints. (#3740)
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@ -343,6 +343,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if (instance_no > 0)
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IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
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// Acquire temporary buffers
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const int table_idx = g.Tables.GetIndex(table);
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g.CurrentTableStackIdx++;
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if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
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g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
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temp_data->TableIndex = table_idx;
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// Fix flags
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table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
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flags = TableFixFlags(flags, outer_window);
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@ -356,7 +364,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->ColumnsCount = columns_count;
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table->IsLayoutLocked = false;
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table->InnerWidth = inner_width;
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table->UserOuterSize = outer_size;
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temp_data->UserOuterSize = outer_size;
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// When not using a child window, WorkRect.Max will grow as we append contents.
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if (use_child_window)
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@ -405,14 +413,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->HostIndentX = inner_window->DC.Indent.x;
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table->HostClipRect = inner_window->ClipRect;
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table->HostSkipItems = inner_window->SkipItems;
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table->HostBackupWorkRect = inner_window->WorkRect;
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table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
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table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
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table->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
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table->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
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table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
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table->HostBackupItemWidth = outer_window->DC.ItemWidth;
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table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
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temp_data->HostBackupWorkRect = inner_window->WorkRect;
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temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
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temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
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temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
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temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
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temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
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temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
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temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
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inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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// Padding and Spacing
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@ -455,8 +463,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
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// Make table current
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const int table_idx = g.Tables.GetIndex(table);
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g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx));
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g.CurrentTable = table;
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outer_window->DC.CurrentTableIdx = table_idx;
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if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
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@ -1205,6 +1211,7 @@ void ImGui::EndTable()
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const ImGuiTableFlags flags = table->Flags;
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ImGuiWindow* inner_window = table->InnerWindow;
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ImGuiWindow* outer_window = table->OuterWindow;
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ImGuiTableTempData* temp_data = table->TempData;
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IM_ASSERT(inner_window == g.CurrentWindow);
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IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
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@ -1217,9 +1224,9 @@ void ImGui::EndTable()
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TableOpenContextMenu((int)table->HoveredColumnBody);
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// Finalize table height
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inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize;
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inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize;
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inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
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inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
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inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
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inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
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const float inner_content_max_y = table->RowPosY2;
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IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
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if (inner_window != outer_window)
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@ -1266,10 +1273,11 @@ void ImGui::EndTable()
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#endif
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// Flatten channels and merge draw calls
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table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
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ImDrawListSplitter* splitter = &table->DrawSplitter;
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splitter->SetCurrentChannel(inner_window->DrawList, 0);
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if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
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TableMergeDrawChannels(table);
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table->DrawSplitter.Merge(inner_window->DrawList);
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splitter->Merge(inner_window->DrawList);
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// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
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const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
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@ -1311,18 +1319,18 @@ void ImGui::EndTable()
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// Pop from id stack
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IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
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IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
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IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
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PopID();
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// Restore window data that we modified
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const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
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inner_window->WorkRect = table->HostBackupWorkRect;
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inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
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inner_window->WorkRect = temp_data->HostBackupWorkRect;
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inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect;
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inner_window->SkipItems = table->HostSkipItems;
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outer_window->DC.CursorPos = table->OuterRect.Min;
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outer_window->DC.ItemWidth = table->HostBackupItemWidth;
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outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize;
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outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset;
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outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth;
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outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize;
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outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset;
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// Layout in outer window
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// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
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@ -1345,20 +1353,20 @@ void ImGui::EndTable()
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IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
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}
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else if (table->UserOuterSize.x <= 0.0f)
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else if (temp_data->UserOuterSize.x <= 0.0f)
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{
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const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
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outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x);
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outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
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}
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else
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{
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
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}
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if (table->UserOuterSize.y <= 0.0f)
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if (temp_data->UserOuterSize.y <= 0.0f)
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{
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const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
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outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y);
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outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
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outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
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}
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else
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@ -1374,8 +1382,12 @@ void ImGui::EndTable()
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// Clear or restore current table, if any
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IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
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g.CurrentTableStack.pop_back();
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g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL;
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IM_ASSERT(g.CurrentTableStackIdx >= 0);
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g.CurrentTableStackIdx--;
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temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
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g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
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if (g.CurrentTable)
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g.CurrentTable->TempData = temp_data;
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outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
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}
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