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ColorEdit: Preserve last saturation value when V=0. Disable Hue editing lock.
This workaround is no longer necessary because preserving hue value prevents it from resetting when it is edited in said condition.
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@ -1121,6 +1121,7 @@ struct ImGuiContext
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ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
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float ColorEditLastHue; // Backup of last Hue associated to LastColor[3], so we can restore Hue in lossy RGB<>HSV round trips
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float ColorEditLastSaturation; // Backup of last Saturation associated to LastColor[3], so we can restore Saturation in lossy RGB<>HSV round trips
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float ColorEditLastColor[3];
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ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
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bool DragCurrentAccumDirty;
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@ -4222,8 +4222,13 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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{
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// Hue is lost when converting from greyscale rgb (saturation=0). Restore it.
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ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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if (f[1] == 0 && memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0)
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f[0] = g.ColorEditLastHue;
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if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0)
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{
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if (f[1] == 0)
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f[0] = g.ColorEditLastHue;
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if (f[2] == 0)
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f[1] = g.ColorEditLastSaturation;
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}
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}
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int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
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@ -4262,16 +4267,15 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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SameLine(0, style.ItemInnerSpacing.x);
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SetNextItemWidth((n + 1 < components) ? w_item_one : w_item_last);
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// Disable Hue edit when Saturation is zero
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const bool disable_hue_edit = (n == 0 && (flags & ImGuiColorEditFlags_DisplayHSV) && i[1] == 0);
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// FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0.
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if (flags & ImGuiColorEditFlags_Float)
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{
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value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, disable_hue_edit ? +FLT_MAX : 0.0f, disable_hue_edit ? -FLT_MAX : hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
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value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
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value_changed_as_float |= value_changed;
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}
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else
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{
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value_changed |= DragInt(ids[n], &i[n], 1.0f, disable_hue_edit ? INT_MAX : 0, disable_hue_edit ? INT_MIN : hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
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value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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@ -4354,6 +4358,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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if ((flags & ImGuiColorEditFlags_DisplayHSV) && (flags & ImGuiColorEditFlags_InputRGB))
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{
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g.ColorEditLastHue = f[0];
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g.ColorEditLastSaturation = f[1];
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ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
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memcpy(g.ColorEditLastColor, f, sizeof(float) * 3);
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}
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@ -4536,8 +4541,13 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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{
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// Hue is lost when converting from greyscale rgb (saturation=0). Restore it.
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ColorConvertRGBtoHSV(R, G, B, H, S, V);
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if (S == 0 && memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0)
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H = g.ColorEditLastHue;
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if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0)
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{
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if (S == 0)
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H = g.ColorEditLastHue;
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if (V == 0)
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S = g.ColorEditLastSaturation;
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}
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}
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else if (flags & ImGuiColorEditFlags_InputHSV)
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{
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@ -4665,6 +4675,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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{
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ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
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g.ColorEditLastHue = H;
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g.ColorEditLastSaturation = S;
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memcpy(g.ColorEditLastColor, col, sizeof(float) * 3);
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}
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else if (flags & ImGuiColorEditFlags_InputHSV)
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@ -4719,8 +4730,13 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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G = col[1];
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B = col[2];
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ColorConvertRGBtoHSV(R, G, B, H, S, V);
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if (S == 0 && memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) // Fix local Hue as display below will use it immediately.
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H = g.ColorEditLastHue;
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if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) // Fix local Hue as display below will use it immediately.
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{
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if (S == 0)
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H = g.ColorEditLastHue;
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if (V == 0)
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S = g.ColorEditLastSaturation;
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}
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}
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else if (flags & ImGuiColorEditFlags_InputHSV)
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{
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