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								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										24
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -2357,7 +2357,7 @@ ImGuiListClipper::ImGuiListClipper()
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ImGuiListClipper::~ImGuiListClipper()
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{
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    IM_ASSERT(ItemsCount == -1 && "Forgot to call End(), or to Step() until false?");
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    End();
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}
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// Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1
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@@ -2388,22 +2388,24 @@ void ImGuiListClipper::Begin(int items_count, float items_height)
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void ImGuiListClipper::End()
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{
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    ImGuiContext& g = *GImGui;
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    if (ItemsCount < 0) // Already ended
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        return;
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    // In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user.
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    ImGuiListClipperData* data = (ImGuiListClipperData*)TempData;
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    if (ItemsCount < INT_MAX && DisplayStart >= 0)
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    ImGuiContext& g = *GImGui;
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    if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0)
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        ImGuiListClipper_SeekCursorForItem(this, ItemsCount);
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    ItemsCount = -1;
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    data->StepNo = data->Ranges.Size;
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    // Restore temporary buffer and fix back pointers which may be invalidated when nesting
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    IM_ASSERT(g.ClipperTempDataStacked > 0);
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    data = (--g.ClipperTempDataStacked > 0) ? &g.ClipperTempData[g.ClipperTempDataStacked - 1] : NULL;
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    if (data)
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    if (ImGuiListClipperData* data = (ImGuiListClipperData*)TempData)
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    {
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        IM_ASSERT(data->ListClipper == this);
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        data->StepNo = data->Ranges.Size;
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        if (--g.ClipperTempDataStacked > 0)
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        {
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            data = &g.ClipperTempData[g.ClipperTempDataStacked - 1];
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            data->ListClipper->TempData = data;
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        }
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        TempData = NULL;
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    }
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}
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bool ImGuiListClipper::Step()
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