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Internals: Added SetNextWindowScroll() (#1526)
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parent
1fd9e131e4
commit
3233fbff0e
21
imgui.cpp
21
imgui.cpp
@ -5488,6 +5488,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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UpdateWindowParentAndRootLinks(window, flags, parent_window);
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// Process SetNextWindow***() calls
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// (FIXME: Consider splitting the HasXXX flags into X/Y components
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bool window_pos_set_by_api = false;
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bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos)
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@ -5512,6 +5513,19 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f);
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SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond);
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}
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll)
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{
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if (g.NextWindowData.ScrollVal.x >= 0.0f)
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{
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window->ScrollTarget.x = g.NextWindowData.ScrollVal.x;
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window->ScrollTargetCenterRatio.x = 0.0f;
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}
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if (g.NextWindowData.ScrollVal.y >= 0.0f)
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{
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window->ScrollTarget.y = g.NextWindowData.ScrollVal.y;
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window->ScrollTargetCenterRatio.y = 0.0f;
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}
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}
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize)
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window->ContentSizeExplicit = g.NextWindowData.ContentSizeVal;
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else if (first_begin_of_the_frame)
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@ -6513,6 +6527,13 @@ void ImGui::SetNextWindowContentSize(const ImVec2& size)
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g.NextWindowData.ContentSizeVal = size;
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}
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void ImGui::SetNextWindowScroll(const ImVec2& scroll)
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{
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ImGuiContext& g = *GImGui;
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasScroll;
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g.NextWindowData.ScrollVal = scroll;
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}
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void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
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{
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ImGuiContext& g = *GImGui;
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@ -948,7 +948,8 @@ enum ImGuiNextWindowDataFlags_
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ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3,
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ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4,
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ImGuiNextWindowDataFlags_HasFocus = 1 << 5,
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ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6
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ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6,
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ImGuiNextWindowDataFlags_HasScroll = 1 << 7
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};
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// Storage for SetNexWindow** functions
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@ -962,6 +963,7 @@ struct ImGuiNextWindowData
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ImVec2 PosPivotVal;
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ImVec2 SizeVal;
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ImVec2 ContentSizeVal;
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ImVec2 ScrollVal;
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bool CollapsedVal;
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ImRect SizeConstraintRect;
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ImGuiSizeCallback SizeCallback;
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@ -1703,6 +1705,7 @@ namespace ImGui
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IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
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// Scrolling
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IMGUI_API void SetNextWindowScroll(const ImVec2& scroll); // Use -1.0f on one axis to leave as-is
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IMGUI_API void SetScrollX(ImGuiWindow* window, float new_scroll_x);
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IMGUI_API void SetScrollY(ImGuiWindow* window, float new_scroll_y);
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IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio = 0.5f);
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