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Renamed style.ScrollBarWidth to style.ScrollbarWidth to be consistent with other casing.
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6
imgui.h
6
imgui.h
@ -386,7 +386,7 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar
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ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip
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ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window
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ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scroll bar (window can still scroll with mouse or programatically)
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ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbar (window can still scroll with mouse or programatically)
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ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user scrolling with mouse wheel
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ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it
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ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
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@ -534,8 +534,8 @@ struct ImGuiStyle
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float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin()
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float TreeNodeSpacing; // Horizontal spacing when entering a tree node
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float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
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float ScrollBarWidth; // Width of the vertical scroll bar
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float GrabMinSize; // Minimum width/height of a slider or scroll bar grab
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float ScrollbarWidth; // Width of the vertical scrollbar
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float GrabMinSize; // Minimum width/height of a slider or scrollbar grab
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ImVec4 Colors[ImGuiCol_COUNT];
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IMGUI_API ImGuiStyle();
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