diff --git a/imgui.cpp b/imgui.cpp index 727adcf1..f9bedc24 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -129,6 +129,7 @@ Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. + - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond), kept inline redirection function. - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once. - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now. @@ -503,8 +504,8 @@ ImGuiStyle::ImGuiStyle() WindowFillAlphaDefault = 0.70f; // Default alpha of window background, if not specified in ImGui::Begin() TreeNodeSpacing = 22.0f; // Horizontal spacing when entering a tree node ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns - ScrollBarWidth = 16.0f; // Width of the vertical scroll bar - GrabMinSize = 10.0f; // Minimum width/height of a slider or scroll bar grab + ScrollbarWidth = 16.0f; // Width of the vertical scrollbar + GrabMinSize = 10.0f; // Minimum width/height of a slider or scrollbar grab Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); @@ -3004,7 +3005,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg else if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_TooltipBg, bg_alpha), window_rounding); else if ((window->Flags & ImGuiWindowFlags_ChildWindow) != 0) - window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollBarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, bg_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF)); + window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollbarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, bg_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF)); else window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, bg_alpha), window_rounding); } @@ -3025,7 +3026,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg // Scrollbar if (window->ScrollbarY) { - ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1); + ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollbarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1); window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg)); scrollbar_bb.Expand(ImVec2(-3,-3)); const float scrollbar_height = scrollbar_bb.GetHeight(); @@ -3132,7 +3133,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg const ImGuiAabb title_bar_aabb = window->TitleBarAabb(); ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f); if (window->ScrollbarY) - clip_rect.z -= style.ScrollBarWidth; + clip_rect.z -= style.ScrollbarWidth; PushClipRect(clip_rect); // Clear 'accessed' flag last thing @@ -3602,7 +3603,7 @@ ImVec2 ImGui::GetContentRegionMax() else { if (window->ScrollbarY) - mx.x -= GImGui->Style.ScrollBarWidth; + mx.x -= GImGui->Style.ScrollbarWidth; } return mx; } @@ -3618,7 +3619,7 @@ ImVec2 ImGui::GetWindowContentRegionMax() ImGuiWindow* window = GetCurrentWindow(); ImVec2 m = window->Size - window->WindowPadding(); if (window->ScrollbarY) - m.x -= GImGui->Style.ScrollBarWidth; + m.x -= GImGui->Style.ScrollbarWidth; return m; } @@ -6559,7 +6560,7 @@ float ImGui::GetColumnOffset(int column_index) const float t = window->DC.ColumnsOffsetsT[column_index]; const float min_x = window->DC.ColumnsStartX; - const float max_x = window->Size.x - (g.Style.ScrollBarWidth);// - window->WindowPadding().x; + const float max_x = window->Size.x - (g.Style.ScrollbarWidth);// - window->WindowPadding().x; const float offset = min_x + t * (max_x - min_x); return offset; } @@ -6575,7 +6576,7 @@ void ImGui::SetColumnOffset(int column_index, float offset) const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); const float min_x = window->DC.ColumnsStartX; - const float max_x = window->Size.x - (g.Style.ScrollBarWidth);// - window->WindowPadding().x; + const float max_x = window->Size.x - (g.Style.ScrollbarWidth);// - window->WindowPadding().x; const float t = (offset - min_x) / (max_x - min_x); window->DC.StateStorage->SetFloat(column_id, t); window->DC.ColumnsOffsetsT[column_index] = t; @@ -8354,7 +8355,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); ImGui::SliderFloat("TreeNodeSpacing", &style.TreeNodeSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat("ScrollBarWidth", &style.ScrollBarWidth, 1.0f, 20.0f, "%.0f"); + ImGui::SliderFloat("ScrollBarWidth", &style.ScrollbarWidth, 1.0f, 20.0f, "%.0f"); ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); ImGui::TreePop(); } diff --git a/imgui.h b/imgui.h index 0bcc5e70..9004e559 100644 --- a/imgui.h +++ b/imgui.h @@ -386,7 +386,7 @@ enum ImGuiWindowFlags_ ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window - ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scroll bar (window can still scroll with mouse or programatically) + ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbar (window can still scroll with mouse or programatically) ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user scrolling with mouse wheel ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame @@ -534,8 +534,8 @@ struct ImGuiStyle float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin() float TreeNodeSpacing; // Horizontal spacing when entering a tree node float ColumnsMinSpacing; // Minimum horizontal spacing between two columns - float ScrollBarWidth; // Width of the vertical scroll bar - float GrabMinSize; // Minimum width/height of a slider or scroll bar grab + float ScrollbarWidth; // Width of the vertical scrollbar + float GrabMinSize; // Minimum width/height of a slider or scrollbar grab ImVec4 Colors[ImGuiCol_COUNT]; IMGUI_API ImGuiStyle();