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InputFloat(): fixed label alignment if total widget width forcefully bigger than space available
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@ -5689,8 +5689,8 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
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if (label_size.x > 0)
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{
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label);
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ItemSize(label_size, style.FramePadding.y);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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}
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return value_changed;
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