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https://github.com/Drezil/imgui.git
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ShowTestWindow() added multi-components sliders in a sub-node
+ right align all widgets
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parent
b443c7ebe9
commit
304d19a0d8
39
imgui.cpp
39
imgui.cpp
@ -8706,9 +8706,9 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::End();
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return;
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}
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); // 2/3 of the space for widget and 1/3 for labels
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//ImGui::PushItemWidth(-140); // Right align, keep 140 pixels for labels
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//ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); // 2/3 of the space for widget and 1/3 for labels
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ImGui::PushItemWidth(-140); // Right align, keep 140 pixels for labels
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ImGui::Text("ImGui says hello.");
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//ImGui::Text("MousePos (%g, %g)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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@ -9041,16 +9041,6 @@ void ImGui::ShowTestWindow(bool* opened)
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static float angle = 0.0f;
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ImGui::SliderAngle("angle", &angle);
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static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f };
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//ImGui::SliderFloat2("slider float2", vec4b, 0.0f, 1.0f);
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ImGui::SliderFloat3("slider float3", vec4b, 0.0f, 1.0f);
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//ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f);
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//static int vec4i[4] = { 1, 5, 100, 255 };
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//ImGui::SliderInt2("slider int2", vec4i, 0, 255);
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//ImGui::SliderInt3("slider int3", vec4i, 0, 255);
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//ImGui::SliderInt4("slider int4", vec4i, 0, 255);
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static float col1[3] = { 1.0f,0.0f,0.2f };
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static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
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ImGui::ColorEdit3("color 1", col1);
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@ -9065,15 +9055,30 @@ void ImGui::ShowTestWindow(bool* opened)
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//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//ImGui::PopItemWidth();
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if (ImGui::TreeNode("Multi-component Sliders"))
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{
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ImGui::TreePop(); // Intentionally undo the tree-node tab early on
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static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f };
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ImGui::SliderFloat2("slider float2", vec4b, 0.0f, 1.0f);
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ImGui::SliderFloat3("slider float3", vec4b, 0.0f, 1.0f);
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ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f);
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static int vec4i[4] = { 1, 5, 100, 255 };
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ImGui::SliderInt2("slider int2", vec4i, 0, 255);
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ImGui::SliderInt3("slider int3", vec4i, 0, 255);
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ImGui::SliderInt4("slider int4", vec4i, 0, 255);
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}
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if (ImGui::TreeNode("Vertical Sliders"))
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{
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const int spacing = 4;
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ImGui::TreePop(); // Intentionally undo the tree-node tab early on
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static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f };
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ImGui::PushID("set1");
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for (int i = 0; i < 7; i++)
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{
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if (i > 0) ImGui::SameLine(0, spacing);
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if (i > 0) ImGui::SameLine(0, 4);
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ImGui::PushID(i);
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImColor::HSV(i/7.0f, 0.5f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImColor::HSV(i/7.0f, 0.9f, 0.9f));
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@ -9091,7 +9096,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::PushID("set2");
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for (size_t i = 0; i < 4; i++)
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{
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if (i > 0) ImGui::SameLine(0, spacing);
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if (i > 0) ImGui::SameLine(0, 4);
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ImGui::PushID(i);
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ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40);
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ImGui::VSliderFloat("##v", ImVec2(40,160), &values[i], 0.0f, 1.0f, "%.2f");
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@ -9099,8 +9104,6 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::PopID();
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}
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ImGui::PopID();
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ImGui::TreePop();
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}
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}
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